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/*
client/inventory.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "core/application.h"
#include "client/inventory.h"
#include "ui/label.h"
#include "ui/listitem.h"
#include "ui/paint.h"
#include "ui/ui.h"
#include <iomanip>
namespace client {
Inventory::Inventory(ui::Widget *parent) : ui::Window(parent)
{
menu_infotimestamp = 0;
menu_inventorytimestamp = 0;
menu_namelabel = new ui::Label(this);
menu_namelabel->set_label("label");
menu_namelabel->set_background(false);
menu_namelabel->set_border(false);
menu_namelabel->set_font(ui::root()->font_large());
menu_namelabel->set_alignment(ui::AlignCenter);
menu_namelabel->set_text("Inventory");
menu_listview = new ui::ListView(this);
menu_listview->set_label("listview");
menu_listview->set_background(false);
menu_listview->set_border(true);
menu_inventorytext = new ui::PlainText(this);
menu_inventorytext->set_label("inventorytext");
menu_inventorytext->set_background(false);
menu_inventorytext->set_border(false);
menu_inventorytext->set_font(ui::root()->font_small());
hide();
}
Inventory::~Inventory()
{
}
void Inventory::toggle()
{
if (visible())
hide();
else
show();
}
void Inventory::update_inventory()
{
menu_listview->clear();
menu_infotimestamp = 0;
menu_inventorytimestamp = 0;
if (!core::localcontrol() || !core::localcontrol()->inventory()) {
return;
}
const core::Item *selecteditem = (menu_listview->selected() ? menu_listview->selected()->item() : 0);
for (core::Inventory::Items::const_iterator it = core::localcontrol()->inventory()->items().begin(); it != core::localcontrol()->inventory()->items().end(); it++) {
core::Item *item = (*it);
if (!item->info()) {
continue;
}
// this makes sure inventory info gets requested from the server
core::game()->request_info(item->info()->id());
if (item->info()->timestamp() > menu_infotimestamp) {
menu_infotimestamp = item->info()->timestamp();
}
if (item->amount() != 0) {
ui::ListItem *listitem = 0;
std::ostringstream str;
str << item->info()->name().c_str();
if (item->amount() > 0) {
str << " (" << item->amount() << ")";
}
listitem = new ui::ListItem(menu_listview, str.str().c_str());
listitem->set_height(listitem->font()->height() * 2.0f);
listitem->set_item(item);
listitem->set_info(item->info());
// preserve previous selection during update
if (item == selecteditem) {
menu_listview->select(listitem);
}
}
}
menu_listview->event_resize();
menu_inventorytimestamp = core::localcontrol()->inventory()->timestamp();
}
void Inventory::update_selection()
{
}
bool Inventory::verify() const
{
if (!core::localcontrol() || !core::localcontrol()->inventory()) {
}
if (menu_inventorytimestamp != core::localcontrol()->inventory()->timestamp()) {
return false;
}
for (core::Inventory::Items::const_iterator it = core::localcontrol()->inventory()->items().begin(); it != core::localcontrol()->inventory()->items().end(); it++) {
core::Item *item = (*it);
if (!item->info()) {
continue;
}
if (item->info()->timestamp() > menu_infotimestamp) {
return false;
}
}
return true;
}
void Inventory::resize()
{
const float smallmargin = ui::UI::elementsize.height();
const float fontmargin = ui::root()->font_large()->height();
// resize label
menu_namelabel->set_size(width() - fontmargin * 2.0f, menu_namelabel->font()->height());
menu_namelabel->set_location(fontmargin, fontmargin);
// resize inventory listview
menu_listview->set_size(ui::UI::elementsize.width(), height() - smallmargin * 2.0f - fontmargin * 6.0f);
menu_listview->set_location(fontmargin, fontmargin * 3.0f);
menu_inventorytext->set_size(menu_listview->width(), fontmargin * 2.0f);
menu_inventorytext->set_location(menu_listview->left(), menu_listview->bottom() + fontmargin);
}
void Inventory::draw()
{
if (!verify()) {
update_inventory();
}
std::stringstream str;
str << "Credits: " << std::setw(12) << core::localplayer()->credits();
if (core::localcontrol() && core::localcontrol()->inventory()) {
core::Inventory *inventory = core::localcontrol()->inventory();
std::stringstream cargostr;
cargostr << inventory->capacity_used() << " of " << inventory->capacity();
str << '\n' << "Cargo: " << aux::pad_left(cargostr.str(),12);
}
menu_inventorytext->set_text(str.str());
Window::draw();
}
bool Inventory::on_emit(Widget *sender, const Event event, void *data)
{
return Window::on_emit(sender, event, data);
}
bool Inventory::on_keypress(const int key, const unsigned int modifier)
{
switch (key) {
case SDLK_ESCAPE:
this->hide();
return true;
break;
default:
break;
}
return Window::on_keypress(key, modifier);
}
} // namespace client
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