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/*
client/inventory.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_INVENTORY_H__
#define __INCLUDED_CLIENT_INVENTORY_H__
#include "core/info.h"
#include "core/inventory.h"
#include "ui/iconbutton.h"
#include "ui/listview.h"
#include "ui/modelview.h"
#include "ui/scrollpane.h"
#include "ui/plaintext.h"
#include "ui/window.h"
namespace client {
/**
* @brief an inventory window widget
*/
class Inventory : public ui::Window
{
public:
Inventory(ui::Widget *parent = 0);
~Inventory();
void toggle();
virtual void show();
protected:
/// resize event handler
virtual void resize();
/// draw event handler
virtual void draw();
/// emit event handler
virtual bool on_emit(Widget *sender, const Event event, void *data);
/// keypress event handler
virtual bool on_keypress(const int key, const unsigned int modifier);
private:
void update_inventory();
void set_info(const core::Info *info, const int amount);
bool verify() const;
unsigned long menu_inventorytimestamp;
unsigned long menu_infotimestamp;
int menu_amount;
ui::Text menu_infotext;
const core::Info *menu_inforecord;
ui::ModelView *menu_modelview;
ui::Label *menu_namelabel;
ui::ListView *menu_listview;
ui::PlainText *menu_inventorytext;
ui::ScrollPane *menu_scrollpane;
ui::IconButton *menu_shipbutton;
}; // class Inventory
}
#endif // __INCLUDED_CLIENT_INVENTORY_H__
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