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/*
   client/inventory.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_INVENTORY_H__
#define __INCLUDED_CLIENT_INVENTORY_H__

#include "core/info.h"
#include "core/inventory.h"
#include "ui/iconbutton.h"
#include "ui/listview.h"
#include "ui/modelview.h"
#include "ui/scrollpane.h"
#include "ui/plaintext.h"
#include "ui/window.h"

namespace client {

/**
 * @brief an inventory window widget
 */
class Inventory : public ui::Window
{
public:
	Inventory(ui::Widget *parent = 0);
	~Inventory();

	void toggle();
	
	virtual void show();
protected:
	/// resize event handler
	virtual void resize();
	
	/// draw event handler
	virtual void draw();
	
	/// emit event handler
	virtual bool on_emit(Widget *sender, const Event event, void *data);
	
	/// keypress event handler
	virtual bool on_keypress(const int key, const unsigned int modifier);

private:
	void update_inventory();
	
	void set_info(const core::Info *info, const int amount);
	
	bool verify() const;
	
	unsigned long 		menu_inventorytimestamp;
	unsigned long 		menu_infotimestamp;
	
	int			menu_amount;

	ui::Text		menu_infotext;
	
	const core::Info	*menu_inforecord;
	
	ui::ModelView		*menu_modelview;
	
	ui::Label		*menu_namelabel;
	ui::ListView		*menu_listview;
	ui::PlainText		*menu_inventorytext;
	ui::ScrollPane		*menu_scrollpane;
	ui::IconButton		*menu_shipbutton;
	
}; // class Inventory

}
#endif // __INCLUDED_CLIENT_INVENTORY_H__