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/*
client/inventorywindow.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_INVENTORYWINDOW_H__
#define __INCLUDED_CLIENT_INVENTORYWINDOW_H__
#include "core/info.h"
#include "core/inventory.h"
#include "ui/button.h"
#include "ui/iconbutton.h"
#include "ui/listview.h"
#include "ui/modelview.h"
#include "ui/scrollpane.h"
#include "ui/slider.h"
#include "ui/plaintext.h"
#include "ui/window.h"
namespace client {
/**
* @brief an inventory window widget
*/
class InventoryWindow : public ui::Window
{
public:
InventoryWindow(ui::Widget *parent = 0);
~InventoryWindow();
void toggle();
virtual void show();
protected:
/// resize event handler
virtual void resize();
/// draw event handler
virtual void draw();
/// emit event handler
virtual bool on_emit(Widget *sender, const Event event, void *data);
/// keypress event handler
virtual bool on_keypress(const int key, const unsigned int modifier);
private:
void update_inventory();
void set_info(const core::Info *info, const int amount);
void show_eject_dialog(const core::Info *info, const int amount);
void show_eject_amount(const int amount);
void act_eject();
void act_mount();
void show_item_info(const ui::ListItem *listitem);
bool verify() const;
unsigned long inventorywindow_inventorytimestamp;
unsigned long inventorywindow_infotimestamp;
int inventorywindow_amount;
ui::Text inventorywindow_infotext;
const core::Info *inventorywindow_inforecord;
ui::ModelView *inventorywindow_modelview;
ui::Label *inventorywindow_titlelabel;
ui::IconButton *inventorywindow_closebutton;
ui::Label *inventorywindow_modeltitlelabel;
ui::Label *inventorywindow_modelnamelabel;
ui::ListView *inventorywindow_listview;
ui::PlainText *inventorywindow_inventorytext;
ui::ScrollPane *inventorywindow_scrollpane;
ui::IconButton *inventorywindow_shipbutton;
ui::IconButton *inventorywindow_mountbutton;
ui::IconButton *inventorywindow_ejectbutton;
ui::Button *inventorywindow_ejectconfirmbutton;
ui::Button *inventorywindow_ejectcancelbutton;
ui::Slider *inventorywindow_ejectslider;
}; // class InventoryWindow
}
#endif // __INCLUDED_CLIENT_INVENTORYWINDOW_H__
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