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/*
   client/inventorywindow.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_INVENTORYWINDOW_H__
#define __INCLUDED_CLIENT_INVENTORYWINDOW_H__

#include "core/info.h"
#include "core/inventory.h"
#include "ui/button.h"
#include "ui/iconbutton.h"
#include "ui/listview.h"
#include "ui/modelview.h"
#include "ui/scrollpane.h"
#include "ui/slider.h"
#include "ui/plaintext.h"
#include "ui/window.h"

namespace client {

/**
 * @brief a player inventory window
 */
class InventoryWindow : public ui::Window
{
public:
	InventoryWindow(ui::Widget *parent = 0);
	~InventoryWindow();

	virtual void show();

protected:
	/// resize event handler
	virtual void resize();
	
	/// draw event handler
	virtual void draw();
	
	/// emit event handler
	virtual bool on_emit(Widget *sender, const Event event, void *data);
	
	/// keypress event handler
	virtual bool on_keypress(const int key, const unsigned int modifier);

private:
	void update_inventory();
	
	void set_info(const core::Info *info, const int amount);
	
	void show_eject_dialog(const core::Info *info, const int amount);
	
	void show_eject_amount(const core::Info *info, const int amount);
	
	void act_eject();
	
// 	void act_mount();
	
	void show_item_info(const ui::ListItem *listitem);
	
	bool verify() const;
	
	unsigned long 		inventorywindow_inventorytimestamp;
	unsigned long 		inventorywindow_infotimestamp;
	
	int			inventorywindow_amount;

	ui::Text		inventorywindow_infotext;
	
	const core::Info	*inventorywindow_inforecord;
	
	ui::ModelView		*inventorywindow_modelview;
	
	ui::Label		*inventorywindow_titlelabel;
	ui::IconButton		*inventorywindow_closebutton;
	
	ui::ListView		*inventorywindow_listview;
	
	ui::Widget		*inventorywindow_pane_right;
	
	ui::Label		*inventorywindow_modeltitlelabel;
	ui::Label		*inventorywindow_modelnamelabel;
	ui::Label		*inventorywindow_inventorytext;
	ui::ScrollPane		*inventorywindow_scrollpane;
	ui::IconButton		*inventorywindow_shipbutton;
	
// 	ui::IconButton		*inventorywindow_mountbutton;
	
	ui::IconButton		*inventorywindow_ejectbutton;
	ui::Button		*inventorywindow_ejectconfirmbutton;
	ui::Button		*inventorywindow_ejectcancelbutton;
	ui::Slider		*inventorywindow_ejectslider;
	
}; // class InventoryWindow

}
#endif // __INCLUDED_CLIENT_INVENTORYWINDOW_H__