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|
/*
client/keyboard.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include <iostream>
#include <iomanip>
#include <fstream>
#include "auxiliary/functions.h"
#include "client/keyboard.h"
#include "core/application.h"
#include "core/commandbuffer.h"
#include "filesystem/filesystem.h"
#include "sys/sys.h"
namespace client
{
/*
Notes:
http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdlkey.html
*/
Keyboard::Keyboard()
{
// ------------------ ACTIONS
// FIXME actions should be state keys and not use key repeat
add_action("+console", Action::Console, "console key");
add_action("+left", Action::Left, "rotate left");
add_action("+right", Action::Right, "rotate right");
add_action("+up", Action::Up, "rotate up");
add_action("+down", Action::Down, "rotate down");
add_action("+rollleft", Action::RollLeft, "roll left");
add_action("+rollright", Action::RollRight, "roll right");
add_action("+lookleft", Action::LookLeft, "look left");
add_action("+lookright", Action::LookRight, "look right");
add_action("+lookup", Action::LookUp, "look up");
add_action("+lookdown", Action::LookDown, "look down");
add_action("+zoomin", Action::ZoomIn, "zoom camera in");
add_action("+zoomout", Action::ZoomOut, "zoom camera out");
add_action("+thrustup", Action::ThrustUp, "increase thruster");
add_action("+thrustdown", Action::ThrustDown, "decrease thruster");
add_action("+strafeleft", Action::StrafeLeft, "strafe left");
add_action("+straferight", Action::StrafeRight, "strafe right");
add_action("+strafeup", Action::StrafeUp, "strafe up");
add_action("+strafedown", Action::StrafeDown, "strafe down");
add_action("+afterburner", Action::Afterburner, "afterburner");
add_action("+reverse", Action::Reverse, "reverse engine");
add_action("+control", Action::Control, "enable mouse control while pressed");
add_action("+fire", Action::Fire, "fire weapons");
add_action("+freelook", Action::FreeLook, "free look");
// ------------------ KEYS
Key *key = 0;
add_key(SDL_SCANCODE_BACKSPACE, "backspace");
add_key(SDL_SCANCODE_TAB, "tab", 0, "impulse");
add_key(SDL_SCANCODE_CLEAR, "clear");
key = add_key( SDL_SCANCODE_RETURN, "enter", 0, "ui_chat");
key->assign(Key::Alt, "toggle r_fullscreen");
add_key(SDL_SCANCODE_PAUSE, "pause");
add_key(SDL_SCANCODE_ESCAPE, "esc");
add_key(SDL_SCANCODE_SPACE, "space", ' ', "ui_control");
add_key(SDL_SCANCODE_0, "0", '0');
add_key(SDL_SCANCODE_1, "1", '1');
add_key(SDL_SCANCODE_2, "2", '2');
add_key(SDL_SCANCODE_3, "3", '3');
add_key(SDL_SCANCODE_4, "4", '4');
add_key(SDL_SCANCODE_5, "5", '5');
add_key(SDL_SCANCODE_6, "6", '6');
add_key(SDL_SCANCODE_7, "7", '7');
add_key(SDL_SCANCODE_8, "8", '8');
add_key(SDL_SCANCODE_9, "9", '9');
add_key(SDL_SCANCODE_MINUS, "-", '-');
add_key(SDL_SCANCODE_EQUALS, "=", '=');
add_key(SDL_SCANCODE_LEFTBRACKET, "[", '[');
add_key(SDL_SCANCODE_RIGHTBRACKET, "]", ']');
add_key(SDL_SCANCODE_SEMICOLON, ";", ';');
add_key(SDL_SCANCODE_APOSTROPHE,"'", '\'');
add_key(SDL_SCANCODE_BACKSLASH, "\\", '\\');
add_key(SDL_SCANCODE_COMMA, ",", ',');
add_key(SDL_SCANCODE_PERIOD, ".", '.');
add_key(SDL_SCANCODE_SLASH, "/", '/');
add_key(SDL_SCANCODE_GRAVE,"`", '`', "+console");
add_key(SDL_SCANCODE_A, "a", 'a', "+strafeleft");
add_key(SDL_SCANCODE_B, "b", 'b', "beam");
add_key(SDL_SCANCODE_C, "c", 'c');
add_key(SDL_SCANCODE_D, "d", 'd', "+straferight");
add_key(SDL_SCANCODE_E, "e", 'e', "+rollright");
add_key(SDL_SCANCODE_F, "f", 'f', "+strafedown");
add_key(SDL_SCANCODE_G, "g", 'g');
add_key(SDL_SCANCODE_H, "h", 'h');
add_key(SDL_SCANCODE_I, "i", 'i', "ui_inventory");
add_key(SDL_SCANCODE_J, "j", 'j');
add_key(SDL_SCANCODE_K, "k", 'k');
add_key(SDL_SCANCODE_L, "l", 'l');
add_key(SDL_SCANCODE_M, "m", 'm', "ui_map");
key = add_key(SDL_SCANCODE_N, "n", 'n', "target_next");
key->assign(Key::Shift, "target_prev");
key->assign(Key::Ctrl, "target_none");
add_key(SDL_SCANCODE_O, "o", 'o');
add_key(SDL_SCANCODE_P, "p", 'p');
add_key(SDL_SCANCODE_Q, "q", 'q', "+rollleft");
add_key(SDL_SCANCODE_R, "r", 'r', "+strafeup");
add_key(SDL_SCANCODE_S, "s", 's', "+reverse");
add_key(SDL_SCANCODE_T, "t", 't', "ui_chatbar");
add_key(SDL_SCANCODE_U, "u", 'u');
key = add_key(SDL_SCANCODE_V, "v", 'v', "view_next");
key->assign(Key::Shift, "view_prev");
add_key(SDL_SCANCODE_W, "w", 'w', "+afterburner");
key = add_key(SDL_SCANCODE_X, "x", 'x', "target_controlable_next");
key->assign(Key::Shift, "target_controlable_prev");
key->assign(Key::Ctrl, "target_center");
add_key(SDL_SCANCODE_Y, "y", 'y');
add_key(SDL_SCANCODE_Z, "z", 'z');
add_key(SDL_SCANCODE_DELETE, "del");
add_key(SDL_SCANCODE_KP_0, "kp0");
add_key(SDL_SCANCODE_KP_1, "kp1");
add_key(SDL_SCANCODE_KP_2, "kp2", 0, "+up");
add_key(SDL_SCANCODE_KP_3, "kp3");
add_key(SDL_SCANCODE_KP_4, "kp4", 0, "+left");
add_key(SDL_SCANCODE_KP_5, "kp5");
add_key(SDL_SCANCODE_KP_6, "kp6", 0, "+right");
add_key(SDL_SCANCODE_KP_7, "kp7", 0, "+rollleft");
add_key(SDL_SCANCODE_KP_8, "kp8", 0, "+down");
add_key(SDL_SCANCODE_KP_9, "kp9", 0, "+rollright");
add_key(SDL_SCANCODE_KP_PERIOD, "kpperiod", '.');
add_key(SDL_SCANCODE_KP_DIVIDE, "kpdiv", '/', "+zoomin");
add_key(SDL_SCANCODE_KP_MULTIPLY, "kpmul", '*', "+zoomout");
add_key(SDL_SCANCODE_KP_MINUS, "kpmin", '-', "+thrustdown");
add_key(SDL_SCANCODE_KP_PLUS, "kpplus", '+', "+thrustup");
add_key(SDL_SCANCODE_KP_ENTER, "kpenter", '\n', "ui_chat");
add_key(SDL_SCANCODE_KP_EQUALS, "kpequal", '=');
add_key(SDL_SCANCODE_KP_LESS, "kpless", '<');
add_key(SDL_SCANCODE_LEFT, "left", 0, "+ lookleft");
add_key(SDL_SCANCODE_RIGHT, "right", 0, "+lookright");
add_key(SDL_SCANCODE_UP, "up", 0, "+lookup");
add_key(SDL_SCANCODE_DOWN, "down", 0, "+lookdown");
add_key(SDL_SCANCODE_INSERT, "insert");
add_key(SDL_SCANCODE_HOME, "home");
add_key(SDL_SCANCODE_END, "end");
add_key(SDL_SCANCODE_PAGEUP, "pageup");
add_key(SDL_SCANCODE_PAGEDOWN, "pagedown");
add_key(SDL_SCANCODE_F1, "f1", 0, "freeflight");
add_key(SDL_SCANCODE_F2, "f2", 0, "@goto");
add_key(SDL_SCANCODE_F3, "f3", 0, "@dock");
key = add_key(SDL_SCANCODE_F4, "f4", 0, "@formation");
#ifdef _WIN32
key->assign(Key::Alt, "quit");
#endif
add_key(SDL_SCANCODE_F5, "f5", 0, "savegame");
add_key(SDL_SCANCODE_F6, "f6");
add_key(SDL_SCANCODE_F7, "f7");
add_key(SDL_SCANCODE_F8, "f8");
add_key(SDL_SCANCODE_F9, "f9", 0, "loadgame");
add_key(SDL_SCANCODE_F10, "f10");
add_key(SDL_SCANCODE_F11, "f11");
add_key(SDL_SCANCODE_F12, "f12");
add_key(SDL_SCANCODE_F13, "f13");
add_key(SDL_SCANCODE_F14, "f14");
add_key(SDL_SCANCODE_F15, "F15");
add_key(SDL_SCANCODE_NUMLOCKCLEAR, "numlock");
add_key(SDL_SCANCODE_CAPSLOCK, "capslock");
add_key(SDL_SCANCODE_SCROLLLOCK, "scrollock");
add_key(SDL_SCANCODE_RSHIFT, "rshift");
add_key(SDL_SCANCODE_LSHIFT, "lshift", 0, "+freelook");
add_key(SDL_SCANCODE_RCTRL, "rctrl");
add_key(SDL_SCANCODE_LCTRL, "lctrl");
add_key(SDL_SCANCODE_RALT, "ralt");
add_key(SDL_SCANCODE_LALT, "lalt");
add_key(SDL_SCANCODE_RGUI, "rgui");
add_key(SDL_SCANCODE_LGUI, "lgui");
add_key(SDL_SCANCODE_MODE, "mode");
add_key(SDL_SCANCODE_HELP, "help");
add_key(SDL_SCANCODE_PRINTSCREEN, "print", 0, "screenshot");
add_key(SDL_SCANCODE_SYSREQ, "sysrq");
add_key(SDL_SCANCODE_PAUSE, "pause");
add_key(SDL_SCANCODE_MENU, "menu");
add_key(SDL_SCANCODE_POWER, "power");
// mouse button aliases
add_key(512 + SDL_BUTTON_LEFT, "mouse1", 0, "+control");
add_key(512 + SDL_BUTTON_RIGHT, "mouse2", 0, "+fire");
add_key(512 + SDL_BUTTON_MIDDLE, "mouse3");
// mouse wheel aliases
add_key(600, "mwheelup", 0, "+thrustup");
add_key(601, "mwheeldown", 0, "+thrustdown");
// joystick button aliases
add_key(1024, "joy0");
add_key(1025, "joy1", 0, "target_center");
add_key(1026, "joy2");
add_key(1027, "joy3");
add_key(1028, "joy4");
add_key(1029, "joy5");
add_key(1030, "joy6");
add_key(1031, "joy7");
add_key(1032, "joy8");
add_key(1033, "joy9");
add_key(1034, "joy10");
add_key(1035, "joy11");
add_key(1036, "joy12");
add_key(1037, "joy13");
add_key(1038, "joy14");
add_key(1039, "joy15");
// ------------------ CONTROLS
add_control("Toggle mouse control", "ui_control", "space");
add_control("Mouse control", "+control", "mouse1");
add_control("Turn left", "+left", "kp4");
add_control("Turn right", "+right", "kp6");
add_control("Turn up", "+up", "kp8");
add_control("Turn down", "+down", "kp2");
add_control("Strafe left", "+strafeleft", "a");
add_control("Strafe right", "+straferight", "d");
add_control("Strafe up", "+strafeup", "r");
add_control("Strafe down", "+strafedown", "f");
add_control("Roll left", "+rollleft", "q");
add_control("Roll right", "+rollright", "e");
add_control("Decrease thruster", "+thrustdown", "kpmin");
add_control("Increase thruster", "+thrustup", "kpplus");
add_control("Aferburner", "+afterburner", "w");
add_control("Reverse engine", "+reverse", "s");
add_control("Impulse engine", "impulse", "tab");
add_control("Fire weapons", "+fire", "mouse2");
add_control("Beam cargo", "beam", "b");
add_control("Open inventory", "ui_inventory", "i");
add_control("Open map", "ui_map", "m");
add_control("Open chat", "ui_chat", "enter");
add_control("Open talk", "ui_chatbar", "t");
add_control("Target next object", "target_next", "n");
add_control("Target previous object", "target_prev", "shift+n");
add_control("Target none", "target_none", "ctrl+n");
add_control("Target next ship", "target_controlable_next", "x");
add_control("Target previous ship", "target_controlable_prev", "shift+x");
add_control("Target center", "target_center", "ctrl+x");
add_control("Camera next", "view_next", "v");
add_control("Camera previous", "view_prev", "shift+v");
add_control("Camera zoom in", "+zoomin", "kpdiv");
add_control("Camera zoom out", "+zoomout", "kpmul");
add_control("Camera turn left", "+lookleft", "left");
add_control("Camera turn right", "+lookright", "right");
add_control("Camera turn up", "+lookup", "up");
add_control("Camera turn down", "+lookdown", "down");
add_control("Freelook", "+freelook", "lshift");
add_control("Free flight", "freeflight", "f1");
add_control("Autopilot goto", "@goto", "f2");
add_control("Autopilot dock", "@dock", "f3");
add_control("Autopilot formation", "@formation", "f4");
add_control("Quicksave", "savegame", "f5");
add_control("Quickload", "loadgame", "f9");
add_control("Wingmen toggle recall", "wingmen recall", "shift+c");
add_control("Wingmen toggle combat", "wingmen combat", "shift+b");
add_control("Screenshot", "screenshot", "print");
add_control("Toggle fullscreen", "toggle r_fullscreen", "alt+enter");
add_control("Toggle console", "+console", "`");
}
Keyboard::~Keyboard()
{
// clear key map
for (Keys::iterator it = _keys.begin(); it != _keys.end(); ++it)
{
delete(*it).second;
}
_keys.clear();
// clear action list
for (Actions::iterator ait = _actions.begin(); ait != _actions.end(); ++ait)
{
delete(*ait);
}
_actions.clear();
// clear control list
for (Controls::iterator cit = _controls.begin(); cit != _controls.end(); ++cit)
{
delete(*cit);
}
_controls.clear();
}
void Keyboard::save_binds() const
{
std::string filename(filesystem::writedir());
filename.append("binds.cfg");
std::ofstream ofs(filename.c_str());
if (!ofs.is_open()) {
con_warn << "Could not write " << filename << std::endl;
return;
}
con_print << " writing keyboard binds to " << filename << std::endl;
ofs << "# binds.cfg - osirion keyboard binds" << std::endl;
ofs << "# this file is automaticly generated" << std::endl;
ofs << std::endl;
for (Keys::const_iterator it = _keys.begin(); it != _keys.end(); ++it)
{
Key *key = (*it).second;
if (key->bind(Key::None).size()) {
ofs << "bind " << key->name() << " \"" << key->bind(Key::None) << '\"' << std::endl;
}
if (key->bind(Key::Shift).size()) {
ofs << "bind shift+" << key->name() << " \"" << key->bind(Key::Shift) << '\"' << std::endl;
}
if (key->bind(Key::Ctrl).size()) {
ofs << "bind ctrl+" << key->name() << " \"" << key->bind(Key::Ctrl) << '\"' << std::endl;
}
if (key->bind(Key::Alt).size()) {
ofs << "bind alt+" << key->name() << " \"" << key->bind(Key::Alt) << '\"' << std::endl;
}
/*
} else {
ofs << "unbind " << key->name() << std::endl;
}
*/
}
ofs.close();
}
void Keyboard::load_binds()
{
std::string filename(filesystem::writedir());
filename.append("binds.cfg");
std::ifstream ifs(filename.c_str(), std::ifstream::in);
if (!ifs.is_open()) {
con_warn << "Could not read " << filename << std::endl;
return;
}
con_print << " reading keyboard binds from " << filename << std::endl;
char line[MAXCMDSIZE];
while (ifs.getline(line, MAXCMDSIZE - 1)) {
if (line[0] && line[0] != '#' && line[0] != ';') {
core::CommandBuffer::exec(line);
}
}
load_controls();
}
void Keyboard::load_controls()
{
for (Controls::iterator cit = _controls.begin(); cit != _controls.end(); ++cit)
{
Control *control = *cit;
bool found = false;
for (Keys::iterator kit = _keys.begin(); kit != _keys.end();)
{
Key *key = (*kit).second;
if (control->command().compare(key->bind(Key::None)) == 0)
{
control->set_keyname(key->name());
kit = _keys.end();
found = true;
}
else if (control->command().compare(key->bind(Key::Shift)) == 0)
{
control->set_keyname("shift+" + key->name());
kit = _keys.end();
found = true;
}
else if (control->command().compare(key->bind(Key::Ctrl)) == 0)
{
control->set_keyname("ctrl+" + key->name());
kit = _keys.end();
found = true;
}
else if (control->command().compare(key->bind(Key::Alt)) == 0)
{
control->set_keyname("alt+" + key->name());
kit = _keys.end();
found = true;
}
else
{
++kit;
}
}
if (!found)
{
control->set_keyname("");
}
}
}
void Keyboard::reset()
{
for (Keys::iterator it = _keys.begin(); it != _keys.end(); ++it)
{
Key *key = (*it).second;
if (key) {
key->key_pressed = 0;
key->key_lastpressed = 0;
key->key_waspressed = 0;
}
}
}
Key * Keyboard::release(const unsigned int scancode)
{
Key *key = find(scancode);
if (!key) {
return 0;
}
key->key_waspressed = (core::application()->time() - key->pressed());
key->key_pressed = 0;
key->key_lastpressed = 0;
return key;
}
Key * Keyboard::press(const unsigned int scancode)
{
Key *key = find(scancode);
if (!key) {
return 0;
}
return press(key);
}
Key * Keyboard::press(Key *key)
{
if (key->pressed() == 0) {
key->key_pressed = core::application()->time();
key->key_waspressed = 0;
}
key->key_lastpressed = core::application()->time();
return key;
}
Key *Keyboard::find(std::string const & name)
{
Key *key = 0;
for (Keys::iterator it = _keys.begin(); it != _keys.end(); ++it)
{
if ((*it).second->name().compare(name) == 0)
{
key = (*it).second;
}
}
return key;
}
Key *Keyboard::find(const unsigned int scancode)
{
Keys::iterator it = _keys.find(scancode);
if (it == _keys.end())
{
return 0;
}
else
{
return (*it).second;
}
}
void Keyboard::bind(std::string const &name, const std::string str)
{
Key::Modifier modifier = Key::None;
std::string keyname(name);
if ((keyname.size() > 6) && (keyname.substr(0, 6).compare("shift+") == 0)) {
keyname.erase(0, 6);
modifier = Key::Shift;
} else if ((keyname.size() > 5) && (keyname.substr(0, 5).compare("ctrl+") == 0)) {
keyname.erase(0, 5);
modifier = Key::Ctrl;
} else if ((keyname.size() > 4) && (keyname.substr(0, 4).compare("alt+") == 0)) {
keyname.erase(0, 4);
modifier = Key::Alt;
} else if ((keyname.size() > 6) && (keyname.substr(keyname.size() - 6, 6).compare("+shift") == 0)) {
keyname.erase(keyname.size() - 6, 6);
modifier = Key::Shift;
} else if ((keyname.size() > 5) && (keyname.substr(keyname.size() - 5, 5).compare("+ctrl") == 0)) {
keyname.erase(keyname.size() - 5, 5);
modifier = Key::Ctrl;
} else if ((keyname.size() > 4) && (keyname.substr(keyname.size() - 4, 4).compare("+alt") == 0)) {
keyname.erase(0, keyname.size() - 46);
modifier = Key::Alt;
}
Key *key = find(keyname);
if (key) {
// assign new bind of requested
if (str.size()) {
Action *action = 0;
for (Actions::iterator it = _actions.begin(); it != _actions.end(); ++it) {
if ((*it)->name().compare(str) == 0) {
action = (*it);
}
}
if (action && (modifier != Key::None)) {
if (modifier == Key::Shift) {
con_warn << "Key with modifier 'shift+" << key->name() << "' can not be bound to action '" << action->name() << "'!" << std::endl;
} else if (modifier == Key::Ctrl) {
con_warn << "Key with modifier 'ctrl+" << key->name() << "' can not be bound to action '" << action->name() << "'!" << std::endl;
} else if (modifier == Key::Alt) {
con_warn << "Key with modifier 'alt+" << key->name() << "' can not be bound to action '" << action->name() << "'!" << std::endl;
}
return;
}
key->assign(modifier, str.c_str(), action);
}
// print current bind to console, even when no new bind was assigned
if (modifier == Key::None) {
con_print << " " << aux::pad_right(key->name(), 6) << " " << key->bind(Key::None) << std::endl;
} else if (modifier == Key::Shift) {
con_print << " shift+" << aux::pad_right(key->name(), 6) << " " << key->bind(Key::Shift) << std::endl;
} else if (modifier == Key::Ctrl) {
con_print << " ctrl+" << aux::pad_right(key->name(), 6) << " " << key->bind(Key::Ctrl) << std::endl;
} else if (modifier == Key::Alt) {
con_print << " alt+" << aux::pad_right(key->name(), 6) << " " << key->bind(Key::Alt) << std::endl;
}
} else {
con_warn << "Key '" << name << "' not found!" << std::endl;
}
}
void Keyboard::unbind(std::string const &name)
{
Key::Modifier modifier = Key::None;
std::string keyname(name);
if ((keyname.size() > 6) && (keyname.substr(0, 6).compare("shift+") == 0)) {
keyname.erase(0, 6);
modifier = Key::Shift;
} else if ((keyname.size() > 5) && (keyname.substr(0, 5).compare("ctrl+") == 0)) {
keyname.erase(0, 5);
modifier = Key::Ctrl;
} else if ((keyname.size() > 4) && (keyname.substr(0, 4).compare("alt+") == 0)) {
keyname.erase(0, 4);
modifier = Key::Alt;
} else if ((keyname.size() > 6) && (keyname.substr(keyname.size() - 6, 6).compare("+shift") == 0)) {
keyname.erase(keyname.size() - 6, 6);
modifier = Key::Shift;
} else if ((keyname.size() > 5) && (keyname.substr(keyname.size() - 5, 5).compare("+ctrl") == 0)) {
keyname.erase(keyname.size() - 5, 5);
modifier = Key::Ctrl;
} else if ((keyname.size() > 4) && (keyname.substr(keyname.size() - 4, 4).compare("+alt") == 0)) {
keyname.erase(0, keyname.size() - 46);
modifier = Key::Alt;
}
Key *key = find(keyname);
if (key) {
key->clear(modifier);
} else {
con_print << "Key '" << name << "' not found." << std::endl;
}
}
void Keyboard::unbindall()
{
for (Keys::iterator it = _keys.begin(); it != _keys.end(); ++it)
{
Key *key = (*it).second;
key->clear();
}
}
Key * Keyboard::add_key(const unsigned int scancode, const char *name, const char ascii, const char *bind)
{
Key *key = new Key(scancode, name, ascii);
_keys[scancode] = key;
if (bind)
{
std::string bindstr(bind);
this->bind(key->name(), bindstr);
}
return key;
}
Action * Keyboard::add_action(const char *name, Action::Identifier id, const char *description)
{
Action *action = new Action(name, id, description);
_actions.push_back(action);
return action;
}
Control *Keyboard::add_control(const char *name, const char *command, const char *keyname)
{
Control *control = new Control(name, command, keyname);
_controls.push_back(control);
return control;
}
void Keyboard::list_actions() const
{
for (Actions::const_iterator it = _actions.begin(); it != _actions.end(); ++it)
{
con_print << " " << (*it)->name() << " " << (*it)->description() << std::endl;
}
con_print << _actions.size() << " registered actions" << std::endl;
}
void Keyboard::list_keys() const
{
for (Keys::const_iterator it = _keys.begin(); it != _keys.end(); ++it)
{
con_print << " " << aux::pad_left((*it).second->name(), 6) << " " << (*it).second->bind(Key::None) << std::endl;
}
con_print << _keys.size() << " registered keys" << std::endl;
}
void Keyboard::list_binds() const
{
size_t n = 0;
for (Keys::const_iterator it = _keys.begin(); it != _keys.end(); ++it)
{
if ((*it).second->bind(Key::None).size())
{
con_print << " " << aux::pad_right((*it).second->name(), 6) << " " << (*it).second->bind(Key::None) << std::endl;
n++;
}
if ((*it).second->bind(Key::Shift).size())
{
con_print << " shift+" << aux::pad_right((*it).second->name(), 6) << " " << (*it).second->bind(Key::Shift) << std::endl;
n++;
}
if ((*it).second->bind(Key::Ctrl).size())
{
con_print << " ctrl+" << aux::pad_right((*it).second->name(), 6) << " " << (*it).second->bind(Key::Ctrl) << std::endl;
n++;
}
if ((*it).second->bind(Key::Alt).size())
{
con_print << " alt+" << aux::pad_right((*it).second->name(), 6) << " " << (*it).second->bind(Key::Alt) << std::endl;
n++;
}
}
con_print << n << " registered binds" << std::endl;
}
unsigned int Keyboard::translate_keysym(const unsigned int keysym, const int modifiers)
{
bool shift = false;
// keypad keys
if (modifiers & KMOD_NUM)
{
switch (keysym)
{
case SDLK_KP_0:
return '0';
break;
case SDLK_KP_1:
return '1';
break;
case SDLK_KP_2:
return '2';
break;
case SDLK_KP_3:
return '3';
break;
case SDLK_KP_4:
return '4';
break;
case SDLK_KP_5:
return '5';
break;
case SDLK_KP_6:
return '6';
break;
case SDLK_KP_7:
return '7';
break;
case SDLK_KP_8:
return '8';
break;
case SDLK_KP_9:
return '9';
break;
case SDLK_KP_PERIOD:
return '.';
break;
}
}
else
{
switch (keysym)
{
case SDLK_KP_0:
return SDLK_INSERT;
break;
case SDLK_KP_1:
return SDLK_END;
break;
case SDLK_KP_2:
return SDLK_DOWN;
break;
case SDLK_KP_3:
return SDLK_PAGEDOWN;
break;
case SDLK_KP_4:
return SDLK_LEFT;
break;
case SDLK_KP_6:
return SDLK_RIGHT;
break;
case SDLK_KP_7:
return SDLK_HOME;
break;
case SDLK_KP_8:
return SDLK_UP;
break;
case SDLK_KP_9:
return SDLK_PAGEUP;
break;
case SDLK_KP_PERIOD:
return SDLK_DELETE;
break;
}
}
// special keys
switch (keysym)
{
case SDLK_ESCAPE:
return SDLK_ESCAPE;
break;
case SDLK_KP_ENTER:
return SDLK_RETURN;
break;
case SDLK_KP_DIVIDE:
return '/';
break;
case SDLK_KP_MULTIPLY:
return '*';
break;
case SDLK_KP_MINUS:
return '-';
break;
case SDLK_KP_PLUS:
return '+';
break;
case SDLK_KP_EQUALS:
return '=';
break;
}
// caps lock
if (modifiers & KMOD_CAPS)
{
shift = true;
}
// left/right shift
if ((KMOD_LSHIFT + KMOD_RSHIFT) & modifiers)
{
shift = !shift;
}
if (shift)
{
if ((keysym >= 'a' && keysym <= 'z'))
{
return keysym + 'A' - 'a';
}
switch (keysym) {
case '`':
return '~';
break;
case '1':
return '!';
break;
case '2':
return '@';
break;
case '3':
return '#';
break;
case '4':
return '$';
break;
case '5':
return '%';
break;
case '6':
return '^';
break;
case '7':
return '&';
break;
case '8':
return '*';
break;
case '9':
return '(';
break;
case '0':
return ')';
break;
case '-':
return '_';
break;
case '=':
return '+';
break;
// second row
case '[':
return '{';
break;
case ']':
return '}';
break;
case '|':
return '\\';
break;
// third row
case ';':
return ':';
break;
case '\'':
return '"';
break;
// fourth row
case ',':
return '<';
break;
case '.':
return '>';
break;
case '/':
return '?';
break;
}
}
return keysym;
}
} // namespace client
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