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/*
client/keyboard.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_KEYBOARD_H__
#define __INCLUDED_CLIENT_KEYBOARD_H__
#include <string>
#include <map>
#include <list>
#include "SDL/SDL.h"
#include "client/action.h"
#include "client/key.h"
namespace client {
class Keyboard
{
public:
Keyboard();
~Keyboard();
/// find a key on a keysym
Key *find(unsigned int keysym);
/// find a key on name
Key *find(std::string const & name);
/// bind a string to a key, if str is empty, just list
void bind(std::string const &name, const std::string str);
/// clear the string bound to a key
void unbind(std::string const &name);
/// celar all key binds
void unbindall();
/// list keyboard key names
void list_keys();
/// list actions
void list_actions();
/// list keyboard binds
void list_binds();
/// load keyboard binds
void load_binds();
/// save keyboard binds
void save_binds();
/// a key has been pressed
Key *press(unsigned int sym);
/// a key has been pressed
Key *press(Key *key);
/// a key has been pressed
Key *release(unsigned int sym);
typedef std::map<unsigned int, Key *>::iterator iterator;
inline iterator begin() { return keys.begin(); }
inline iterator end() { return keys.end(); }
/// convert SDL_keysym to a keystroke
static unsigned int translate_keysym(int keysym, int modifier);
private:
Key *add_key(const char *name, const unsigned int keysym, const char ascii=0, const char *bind=0);
Action *add_action(const char *name, Action::Identifier action, const char *info = 0);
std::map<unsigned int, Key *> keys;
std::list<Action *> actions;
bool numlock;
bool capslock;
};
/// set the keyboard input mode
/** @param input true for console input, false for game input
*/
//void setkeyboardmode(bool input);
}
#endif // __INCLUDED_CLIENT_KEYBOARD_H__
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