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/*
client/keyboard.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_KEYBOARD_H__
#define __INCLUDED_CLIENT_KEYBOARD_H__
#include <string>
#include <map>
#include <list>
#include "SDL2/SDL.h"
#include "client/action.h"
#include "client/key.h"
namespace client
{
class Keyboard
{
public:
typedef std::map<unsigned int, Key *> Keys;
typedef std::list<Action *> Actions;
Keyboard();
~Keyboard();
/// find a key by scancode
Key *find(unsigned int scancode);
/// find a key by name
Key *find(std::string const & name);
/// bind a string to a key, if str is empty, just list
void bind(std::string const &name, const std::string str);
/// clear the string bound to a key
void unbind(std::string const &name);
/// celar all key binds
void unbindall();
/// reset key states
void reset();
/// list keyboard key names
void list_keys() const;
/// list actions
void list_actions() const;
/// list keyboard binds
void list_binds() const;
/// load keyboard binds
void load_binds() const;
/// save keyboard binds
void save_binds() const;
/// a key has been pressed
Key *press(const unsigned int scancode);
/// a key has been pressed
Key *press(Key *key);
/// a key has been pressed
Key *release(const unsigned int scancode);
/// convert SDL_keysym to a keystroke
static unsigned int translate_keysym(const unsigned int keysym, const int modifiers);
inline Keys & keys()
{
return _keys;
}
private:
Key *add_key(const unsigned int scancode, const char *name, const char ascii = 0, const char *bind = 0);
Action *add_action(const char *name, Action::Identifier id, const char *description = 0);
Keys _keys;
Actions _actions;
};
}
#endif // __INCLUDED_CLIENT_KEYBOARD_H__
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