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/* main.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
// SDL headers
#include <SDL/SDL.h>
// C++ headers
#include <iostream>
// project headers
#include "common/osirion.h"
#include "game/game.h"
#include "input.h"
#include "video.h"
void quit(int exit_code)
{
SDL_Quit();
exit(exit_code);
}
int main( int argc, char *argv[] )
{
std::cout << "The Osirion project " << OSIRION_VERSION << std::endl;
// Initialize the video subsystem
video::init();
if (!video::initialized) {
quit(1);
}
// initialize input
input::init();
// initialize game
game::init();
Uint32 startup = SDL_GetTicks();
while(game::initialized) {
Uint32 chrono = SDL_GetTicks();
// overflow protection ~49 days
if (chrono < startup) {
startup = chrono;
}
// update the game chronometers
float elapsed = (float) ( chrono - startup) / 1000.0f;
game::update(elapsed);
// update the video chronometers and draw
video::draw(elapsed);
startup = chrono;
// process input
input::process();
}
video::shutdown();
quit(0);
}
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