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/*
client/mainmenu.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "client/buttonmenu.h"
#include "client/controlsettingsmenu.h"
#include "client/mainmenu.h"
#include "client/playersettingsmenu.h"
#include "client/savegamemenu.h"
#include "core/core.h"
#include "core/gameinterface.h"
#include "core/application.h"
#include "filesystem/inifile.h"
#include "ui/paint.h"
#include "ui/ui.h"
#include "ui/label.h"
#include "ui/button.h"
namespace client
{
MainMenu::MainMenu(ui::Widget *parent) :
ui::Window(parent),
mainmenu_background("bitmaps/banner")
{
// acive menu
mainmenu_activemenu = 0;
// default main menus
mainmenu_mainmenu = 0;
mainmenu_gamemenu = 0;
mainmenu_joinmenu = 0;
// default extra menus
mainmenu_optionsmenu = 0;
mainmenu_loadmenu = 0;
mainmenu_savemenu = 0;
mainmenu_connectmenu = 0;
set_border(false);
set_background(true);
set_label("mainmenu");
load();
}
MainMenu::~MainMenu()
{
}
void MainMenu::load_definitions()
{
// load custom menu definitions from ini/menu.ini
std::string filename("ini/menu");
filesystem::IniFile ini;
ini.open(filename);
if (!ini.is_open()) {
con_error << "Could not open " << ini.name() << std::endl;
return;
}
con_debug << " Loading menu definitions..." << std::endl;
ui::Label *label = 0;
ui::Button *button = 0;
ButtonMenu *menu = 0;
std::string strval;
while (ini.getline()) {
if (ini.got_section()) {
if (ini.got_section("menu")) {
menu = 0;
continue;
// menu button
} else if (ini.got_section("button")) {
if (!menu) {
ini.unknown_error("button section without menu defintion");
} else {
button = menu->add_button();
}
continue;
// menu label
} else if (ini.got_section("label")) {
if (!menu) {
ini.unknown_error("label section without menu defintion");
} else {
label = menu->add_label();
}
continue;
} else {
ini.unknown_section();
continue;
}
} else if (ini.got_key()) {
if (ini.in_section("menu")) {
if (ini.got_key_label("label", strval)) {
for (ui::Widget::Children::iterator child = children().begin(); child != children().end(); ++child) {
if ((*child)->label().compare(strval) == 0) {
// assert child is a menu
menu = static_cast<ButtonMenu*>((*child));
}
}
if (!menu) {
menu = new ButtonMenu(this, strval.c_str());
}
} else {
ini.unknown_key();
}
} else if (menu) {
if (ini.in_section("button")) {
if (ini.got_key_string("text", strval)) {
aux::strip_quotes(strval);
button->set_text(strval);
} else if (ini.got_key_string("command", strval)) {
for (size_t i = 0; i <= strval.size(); i++) {
if (strval[i] == ',') strval[i] = ';';
}
aux::strip_quotes(strval);
button->set_command(strval);
} else if (ini.got_key_string("align", strval)) {
aux::to_label(strval);
if (strval.compare("left") == 0) {
button->set_alignment(ui::AlignLeft | ui::AlignVCenter);
} else if (strval.compare("center") == 0) {
button->set_alignment(ui::AlignCenter);
} else if (strval.compare("right") == 0) {
button->set_alignment(ui::AlignRight | ui::AlignVCenter);
} else {
ini.unknown_value();
}
} else {
ini.unknown_key();
}
} else if (ini.in_section("label")) {
if (ini.got_key_string("text", strval)) {
label->set_text(strval);
} else if (ini.got_key_string("align", strval)) {
aux::to_label(strval);
if (strval.compare("left") == 0) {
label->set_alignment(ui::AlignLeft | ui::AlignHCenter);
} else if (strval.compare("center") == 0) {
label->set_alignment(ui::AlignCenter);
} else if (strval.compare("right") == 0) {
label->set_alignment(ui::AlignRight | ui::AlignHCenter);
} else {
ini.unknown_value();
}
} else {
ini.unknown_key();
}
}
}
}
}
ini.close();
}
void MainMenu::load()
{
remove_children();
// main menu when not connected
mainmenu_mainmenu = (ui::Widget *) new ButtonMenu(this, "main");
static_cast<ButtonMenu *>(mainmenu_mainmenu)->set_compact();
// main menu when connected
mainmenu_gamemenu = (ui::Widget *) new ButtonMenu(this, "game");
static_cast<ButtonMenu *>(mainmenu_gamemenu)->set_compact();
// menu to join a game
mainmenu_joinmenu = (ui::Widget *) new ButtonMenu(this, "join");
static_cast<ButtonMenu *>(mainmenu_joinmenu)->set_compact();
// control settings menu
new ControlSettingsMenu(this, "controls");
// player settings menu
new PlayerSettingsMenu(this, "player");
// load custom menus, this needs to be done before the
// non-buttonmenu child widgets are created
load_definitions();
// options menu
mainmenu_optionsmenu = 0;
// menu to connect to remote servers
mainmenu_connectmenu = 0;
// load game menu
mainmenu_loadmenu = (ui::Widget *) new SaveGameMenu(this, "load", SaveGameMenu::Load);
// save game menu
mainmenu_savemenu = (ui::Widget *) new SaveGameMenu(this, "save", SaveGameMenu::Save);
show_menu();
}
void MainMenu::show_menu()
{
mainmenu_activemenu = 0;
if (core::application()->connected()) {
// show the main menu on non-interactive modules
if (!core::game()->interactive()) {
mainmenu_activemenu = mainmenu_mainmenu;
// show the join menu if player does not control an entity
} else if (!core::localcontrol()) {
mainmenu_activemenu = mainmenu_joinmenu;
} else {
mainmenu_activemenu = mainmenu_gamemenu;
}
} else {
mainmenu_activemenu = mainmenu_mainmenu;
}
// show the requested menu and hide all other children
for (ui::Widget::Children::iterator child = children().begin(); child != children().end(); child++) {
if ((*child) == mainmenu_activemenu) {
(*child)->show();
} else {
(*child)->hide();
}
}
}
void MainMenu::show_default()
{
if (core::application()->connected() && core::game()->interactive()) {
show_menu(mainmenu_gamemenu);
} else {
show_menu(mainmenu_mainmenu);
}
}
void MainMenu::show_menu(const Widget *widget)
{
mainmenu_activemenu = 0;
// show the requested menu and hide all other children
for (ui::Widget::Children::iterator child = children().begin(); child != children().end(); child++) {
if ((*child)== widget) {
(*child)->show();
mainmenu_activemenu = (*child);
} else {
(*child)->hide();
}
}
show();
}
void MainMenu::show_menu(const char * label)
{
mainmenu_activemenu = 0;
for (ui::Widget::Children::iterator child = children().begin(); child != children().end(); ++child) {
if ((*child)->label().compare(label) == 0) {
(*child)->show();
mainmenu_activemenu = (*child);
} else {
(*child)->hide();
}
}
show();
}
void MainMenu::show()
{
if (!mainmenu_activemenu)
show_menu();
ui::Window::show();
}
void MainMenu::hide()
{
ui::Window::hide();
mainmenu_activemenu = 0;
}
void MainMenu::resize()
{
// resize and reposition all child windows
const float smallmargin = ui::UI::elementsize.height();
for (ui::Widget::Children::iterator child = children().begin(); child != children().end(); ++child) {
(*child)->set_size(width() - smallmargin * 2, height() - smallmargin * 4);
(*child)->set_location(smallmargin, smallmargin * 2);
}
}
void MainMenu::draw_background()
{
// we override draw_background instead of adding a ui::Bitmap child
// this simplifies child window managment
if (mainmenu_background.size()) {
ui::Paint::draw_bitmap(global_location(), size(), mainmenu_background, true);
}
}
void MainMenu::draw()
{
if (mainmenu_activemenu == mainmenu_mainmenu) {
if (core::game()->interactive()) {
hide();
return;
}
} else if (mainmenu_activemenu == mainmenu_joinmenu) {
if (!core::game()->interactive()) {
hide();
return;
}
if (core::localcontrol()) {
hide();
return;
}
} else if (mainmenu_activemenu == mainmenu_gamemenu) {
if (!core::game()->interactive()) {
hide();
return;
}
}
ui::Window::draw();
}
bool MainMenu::on_keypress(const int key, const unsigned int modifier)
{
if (key == SDLK_ESCAPE) {
if (mainmenu_activemenu == mainmenu_mainmenu) {
return true;
} else if (mainmenu_activemenu == mainmenu_joinmenu) {
show_menu(mainmenu_gamemenu);
return true;
} else if (mainmenu_activemenu == mainmenu_gamemenu) {
if (core::localcontrol()) {
hide();
} else {
show_menu(mainmenu_joinmenu);
}
return true;
} else {
show_menu();
return true;
}
}
return false;
}
} // namespace client
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