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/*
client/mainmenu.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_MAINMENU_H__
#define __INCLUDED_CLIENT_MAINMENU_H__
#include "ui/window.h"
#include "ui/bitmap.h"
#include "client/dialog.h"
namespace client
{
/**
* @brief the client's main menu window
* The MainMenu contains a number of child menu windows,
* of which only one at a time will be visible
* */
class MainMenu : public ui::Window
{
public:
MainMenu(ui::Widget *parent = 0);
virtual ~MainMenu();
virtual void show();
virtual void hide();
/**
* @brief show the main or game menu, depending on the application state
* */
void show_default();
/// show a submenu
void show_menu(const char * label);
inline void show_menu(const std::string & label) {
show_menu(label.c_str());
}
/// load menu definitions
void load();
protected:
virtual void draw();
virtual void draw_background();
virtual void resize();
virtual bool on_keypress(const int key, const unsigned int modifier);
private:
/// load menu definitions
void load_definitions();
/// show the main, game or join menu
void show_menu();
void show_menu(const Widget *widget);
/// the current active menu
ui::Widget *mainmenu_activemenu;
/// the menu to show if the application is not connected
ui::Widget *mainmenu_mainmenu;
/// the menu to show if the application is connected but the player has not joined yet
ui::Widget *mainmenu_joinmenu;
/// the menu the show if the application is connected and the player has joined
ui::Widget *mainmenu_gamemenu;
/// the options menu
ui::Widget *mainmenu_optionsmenu;
/// the load game menu
ui::Widget *mainmenu_loadmenu;
/// the save game menu
ui::Widget *mainmenu_savemenu;
/// the connect to server menu
ui::Widget *mainmenu_connectmenu;
std::string mainmenu_background;
};
}
#endif // __INCLUDED_CLIENT_MAINMENU_H__
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