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/*
   client/mainmenu.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_MAINMENU_H__
#define __INCLUDED_CLIENT_MAINMENU_H__

#include "ui/window.h"
#include "ui/bitmap.h"

namespace client
{

/**
 * @brief the client's main menu window
 * The MainMenu contains a number of child menu windows,
 * of which only one at a time will be visible
 * */
class MainMenu : public ui::Window
{
public:
	MainMenu(ui::Widget *parent = 0);
	virtual ~MainMenu();
	
	virtual void show();
	
	virtual void hide();
	
	/**
	 * @brief show the main or game menu, depending on the application state
	 * */
	void show_default();
	
	/// show a submenu
	void show_menu(const char * label);	
	
	inline void show_menu(const std::string & label) {
		show_menu(label.c_str());
	}
	
	/// load menu definitions
	void load();
	

protected:
	
	virtual void draw();
	
	virtual void draw_background();
	
	virtual void resize();
	
	virtual bool on_keypress(const int key, const unsigned int modifier);
	
private:
	/// load menu definitions
	void load_definitions();

	/// show the main, game or join menu
	void show_menu();
	
	void show_menu(const Widget *widget);
	
	/// the current active menu
	ui::Widget	*mainmenu_activemenu;
	
	/// the menu to show if the application is not connected
	ui::Widget	*mainmenu_mainmenu;
	
	/// the menu to show if the application is connected but the player has not joined yet
	ui::Widget	*mainmenu_joinmenu;
	
	/// the menu the show if the application is connected and the player has joined
	ui::Widget	*mainmenu_gamemenu;
	
	/// the options menu
	ui::Widget	*mainmenu_optionsmenu;
	
	/// the load game menu
	ui::Widget	*mainmenu_loadmenu;
	
	/// the save game menu
	ui::Widget	*mainmenu_savemenu;
	
	/// the connect to server menu
	ui::Widget	*mainmenu_connectmenu;
	
	std::string	mainmenu_background;
};

}

#endif // __INCLUDED_CLIENT_MAINMENU_H__