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/*
client/mainwindow.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "core/application.h"
#include "client/mainwindow.h"
#include "client/video.h"
#include "ui/ui.h"
namespace client
{
MainWindow::MainWindow(ui::Widget *parent) : ui::Widget(parent)
{
set_label("mainwindow");
set_border(false);
set_background(false);
// console notifications widget
mainwindow_notificationswidget = new Notifications(this);
// developer info widget
mainwindow_devinfowidget = new DevInfoWidget(this);
// statistics widget
mainwindow_statsinfowidget = new StatsInfoWidget(this);
// key info widget
mainwindow_keyinfowidget = new KeyInfoWidget(this);
// clock widget
mainwindow_clockwidget = new ClockInfoWidget(this);
// game window
mainwindow_gamewindow = new GameWindow(this);
mainwindow_gamewindow->raise();
mainwindow_gamewindow->hide();
}
MainWindow::~MainWindow()
{
}
void MainWindow::resize()
{
set_size(parent()->size());
//const float largemargin = ui::UI::elementsize.width() * 0.25
const float smallmargin = ui::UI::elementsize.height();
// reposition notifications
mainwindow_notificationswidget->set_size(width() - smallmargin * 2, height() - smallmargin * 4);
mainwindow_notificationswidget->set_location(smallmargin, smallmargin * 2);
// reposition devinfo widget
mainwindow_devinfowidget->set_size(font()->width()*32, font()->height()*5);
mainwindow_devinfowidget->set_location(smallmargin, smallmargin);
// reposition stats widget
mainwindow_statsinfowidget->set_size(font()->width()*12, font()->height()*5);
mainwindow_statsinfowidget->set_location(width() - mainwindow_statsinfowidget->width() - smallmargin, smallmargin);
// reposition clock
mainwindow_clockwidget->set_size(font()->width()*7, font()->height());
mainwindow_clockwidget->set_location(width() - mainwindow_clockwidget->width() - smallmargin, mainwindow_statsinfowidget->bottom() + smallmargin);
// reposition keypress widget
mainwindow_keyinfowidget->set_size(font()->width()*12, font()->height()*1);
mainwindow_keyinfowidget->set_location(width() - mainwindow_keyinfowidget->width() - smallmargin,
height() - mainwindow_keyinfowidget->height() - smallmargin);
// resize game window
mainwindow_gamewindow->set_size(size());
}
void MainWindow::clear()
{
// clear console notifications
mainwindow_notificationswidget->clear();
// clear the game window
mainwindow_gamewindow->clear();
}
void MainWindow::event_text(const std::string & text)
{
mainwindow_notificationswidget->event_text(text);
mainwindow_gamewindow->event_text(text);
}
void MainWindow::draw()
{
// the mainwindow is only drawn if the application is connected
// and the loader screen is not shown
mainwindow_devinfowidget->set_visible(draw_devinfo->value() > 0 ? true : false);
mainwindow_statsinfowidget->set_visible(draw_stats->value() > 0 ? true : false);
mainwindow_keyinfowidget->set_visible(draw_keypress->value() > 0 ? true : false);
if (draw_clock->value() <= 0) {
mainwindow_clockwidget->set_mode(ClockInfoWidget::ClockOff);
} else if (draw_clock->value() == 1) {
mainwindow_clockwidget->set_mode(ClockInfoWidget::Clock12Hours);
} else {
mainwindow_clockwidget->set_mode(ClockInfoWidget::Clock24Hours);
}
// FIXME - either draw one of the menus or draw the playerview
if (ui::root()->active() || !core::game()->interactive() || !core::localcontrol() || (core::localplayer()->view() && !core::localplayer()->view()->menus().size())) {
if (mainwindow_gamewindow->visible())
mainwindow_gamewindow->hide();
} else {
if (!mainwindow_gamewindow->visible())
mainwindow_gamewindow->show();
}
}
}
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