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/*
client/playersettingsmenu.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "client/playersettingsmenu.h"
#include "core/cvar.h"
#include "ui/button.h"
#include "ui/colorpicker.h"
#include "ui/iconbutton.h"
#include "ui/inputbox.h"
#include "ui/label.h"
#include "ui/ui.h"
#include <iostream>
namespace client {
PlayerSettingsMenu::PlayerSettingsMenu(ui::Widget *parent, const char *label) : ui::Window(parent)
{
set_label(label);
set_border(true);
set_background(true);
set_font(ui::root()->font_small());
// window title
_titlelabel = new ui::Label(this);
_titlelabel->set_label("title");
_titlelabel->set_background(false);
_titlelabel->set_border(false);
_titlelabel->set_font(ui::root()->font_large());
_titlelabel->set_alignment(ui::AlignCenter);
_titlelabel->set_text("PLAYER SETTINGS");
// close button
_closebutton = new ui::IconButton(_titlelabel, "bitmaps/icons/window_close");
// content frame
_frame = new ui::Widget(this);
_frame->set_label("frame");
_frame->set_background(true);
_frame->set_border(true);
_frame->set_focus();
// player name
_playernamelabel = new ui::Label(_frame);
_playernamelabel->set_background(false);
_playernamelabel->set_border(false);
_playernamelabel->set_text("Name");
_playernameinput = new ui::InputBox(_frame);
_playernameinput ->set_label("cl_name");
_playernameinput->set_background(false);
_playernameinput->set_border(true);
_playernameinput->set_alignment(ui::AlignLeft | ui::AlignVCenter);
_playernameinput->set_max(64);
// primary color
_primarycolorlabel = new ui::Label(_frame);
_primarycolorlabel ->set_label("cl_color");
_primarycolorlabel->set_background(false);
_primarycolorlabel->set_border(false);
_primarycolorlabel->set_text("Primary color");
_primarycolorpicker = new ui::ColorPicker(_frame);
_primarycolorpicker->set_background(false);
_primarycolorpicker->set_border(true);
// secondary color
_secondarycolorlabel = new ui::Label(_frame);
_secondarycolorlabel ->set_label("cl_colorsecond");
_secondarycolorlabel->set_background(false);
_secondarycolorlabel->set_border(false);
_secondarycolorlabel->set_text("Secondary color");
_secondarycolorpicker = new ui::ColorPicker(_frame);
_secondarycolorpicker->set_background(false);
_secondarycolorpicker->set_border(true);
// apply button
_applybutton = new ui::Button(_frame, "Apply");
_applybutton->set_label("apply");
// reset button
_resetbutton = new ui::Button(_frame, "Reset");
_resetbutton->set_label("reset");
}
PlayerSettingsMenu::~PlayerSettingsMenu()
{
}
void PlayerSettingsMenu::refresh()
{
math::Color color;
// player name
core::Cvar *cv_playername = core::Cvar::find("cl_name");
if (cv_playername)
{
_playernameinput->set_text(cv_playername->str());
}
else
{
_playernameinput->clear();
}
// player primary color
core::Cvar *cv_primarycolor = core::Cvar::find("cl_color");
if (cv_primarycolor)
{
std::stringstream str(cv_primarycolor->str());
if (!(str >> color))
{
color.assign(1.0f);
}
}
else
{
color.assign(1.0f);
}
_primarycolorpicker->set_color(color);
// player secondary color
core::Cvar *cv_secondarycolor = core::Cvar::find("cl_colorsecond");
if (cv_secondarycolor)
{
std::stringstream str(cv_secondarycolor->str());
if (!(str >> color))
{
color.assign(0.5f);
}
}
else
{
color.assign(0.5f);
}
_secondarycolorpicker->set_color(color);
}
void PlayerSettingsMenu::show()
{
refresh();
ui::Window::show();
}
void PlayerSettingsMenu::apply()
{
// verify player name
std::string playername(_playernameinput->text());
aux::strip_quotes(playername);
aux::trim(playername);
if (!playername.size())
{
playername.assign("Player");
}
_playernameinput->set_text(playername);
// apply player name
core::Cvar *cv_playername = core::Cvar::find("cl_name");
if (cv_playername)
{
cv_playername->assign(playername);
}
// apply player primary color
core::Cvar *cv_primarycolor = core::Cvar::find("cl_color");
if (cv_primarycolor)
{
math::Color color(_primarycolorpicker->color());
std::stringstream str;
str << color;
cv_primarycolor->assign(str.str());
}
// apply player secondary color
core::Cvar *cv_secondarycolor = core::Cvar::find("cl_colorsecond");
if (cv_secondarycolor)
{
math::Color color(_secondarycolorpicker->color());
std::stringstream str;
str << color;
cv_secondarycolor->assign(str.str());
}
}
void PlayerSettingsMenu::resize()
{
const float padding = ui::UI::padding;
const float margin = ui::UI::margin;
// resize title label
_titlelabel->set_size(width() - padding * 2.0f, _titlelabel->font()->height());
_titlelabel->set_location(padding, padding);
// resize close button
_closebutton->set_size(_titlelabel->font()->height(), _titlelabel->font()->height());
_closebutton->set_location(_titlelabel->width() - _closebutton->width(), 0);
// resize content frame
_frame->set_location(_titlelabel->left(), _titlelabel->bottom() + padding);
_frame->set_size(_titlelabel->width(), height() - _titlelabel->bottom() - padding * 2.0f);
//---- inside _frame ----
// resize player name label
_playernamelabel->set_location(padding, padding);
_playernamelabel->set_size(ui::UI::elementsize.width(), _playernamelabel->font()->height() + margin);
// resize player name inputbox
_playernameinput->set_location(_playernamelabel->right() + padding, _playernamelabel->top());
_playernameinput->set_size(_frame->width() - _playernamelabel->right() - 2.0f * padding, _playernamelabel->height());
// resize primary color label
_primarycolorlabel->set_size(ui::UI::elementsize.width(), _primarycolorlabel->font()->height() + margin);
_primarycolorlabel->set_location(padding, _playernamelabel->bottom() + margin);
// resize primary color picker
_primarycolorpicker->set_size(_playernameinput->width(), ui::UI::elementsize.height() * 4.0f);
_primarycolorpicker->set_location(_primarycolorlabel->right() + padding, _primarycolorlabel->top());
// resize secondary color label
_secondarycolorlabel->set_size(ui::UI::elementsize.width(), _primarycolorlabel->font()->height() + margin);
_secondarycolorlabel->set_location(padding,_primarycolorpicker->bottom() + margin);
// resize secondary color picker
_secondarycolorpicker->set_size(_playernameinput->width(), ui::UI::elementsize.height() * 4.0f);
_secondarycolorpicker->set_location(_secondarycolorlabel->right() + padding, _secondarycolorlabel->top());
// resize apply button
_applybutton->set_size(ui::UI::elementsize);
_applybutton->set_location(
(_frame->width() - 2.0f * ui::UI::elementsize.width() - padding) * 0.5f,
_frame->height() - _applybutton->height() - padding
);
// resize reset button
_resetbutton->set_size(ui::UI::elementsize);
_resetbutton->set_location(_applybutton->right() + padding, _applybutton->top());
}
bool PlayerSettingsMenu::on_emit(ui::Widget *sender, const ui::Widget::Event event, void *data)
{
if (sender == _closebutton)
{
if (event == ui::Widget::EventButtonClicked)
{
parent()->hide();
return true;
}
}
else if (sender == _applybutton)
{
if (event == ui::Widget::EventButtonClicked)
{
apply();
return true;
}
}
else if (sender == _resetbutton)
{
if (event == ui::Widget::EventButtonClicked)
{
refresh();
return true;
}
}
return Window::on_emit(sender, event, data);
}
} // namespace client
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