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/*
client/playerview.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_PLAYERVIEW_H__
#define __INCLUDED_CLIENT_PLAYERVIEW_H__
#include "client/chat.h"
#include "client/buymenu.h"
#include "client/entitymenu.h"
#include "client/trademenu.h"
#include "client/hud.h"
#include "client/map.h"
#include "client/notifications.h"
#include "ui/widget.h"
#include "ui/label.h"
namespace client
{
/// the player's view when joined
class PlayerView : public ui::Widget
{
public:
PlayerView(ui::Widget *parent = 0);
virtual ~PlayerView();
void clear();
void event_text(const std::string & text);
/// toggle map window
void toggle_map();
/// togge chat window
void toggle_chat();
/// toggle chat bar
void toggle_chatbar();
/// show entity menus
void show_menu(const std::string & label);
inline HUD *hud() {
return view_hud;
}
inline Map *map() {
return view_map;
}
inline Chat *chat() {
return view_chat;
}
inline Notifications *notify() {
return view_notify;
}
inline EntityMenu *menu() {
return view_entitymenu;
}
protected:
virtual void draw();
virtual void resize();
private:
Notifications *view_notify;
HUD *view_hud;
Chat *view_chat;
Map *view_map;
EntityMenu *view_entitymenu;
BuyMenu *view_buymenu;
TradeMenu *view_trademenu;
ui::Label *label_viewname;
};
}
#endif // __INCLUDED_CLIENT_PLAYERVIEW_H__
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