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/*
   client/playerview.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_PLAYERVIEW_H__
#define __INCLUDED_CLIENT_PLAYERVIEW_H__

#include "client/chat.h"
#include "client/buymenu.h"
#include "client/entitymenu.h"
#include "client/trademenu.h"
#include "client/hud.h"
#include "client/map.h"
#include "client/notifications.h"
#include "ui/widget.h"
#include "ui/label.h"

namespace client
{

/// the player's view when joined
class PlayerView : public ui::Widget
{
public:
	PlayerView(ui::Widget *parent = 0);
	virtual ~PlayerView();

	void clear();

	void event_text(const std::string & text);

	/// toggle map window
	void toggle_map();

	/// togge chat window
	void toggle_chat();

	/// toggle chat bar
	void toggle_chatbar();

	/// show entity menus
	void show_menu(const std::string & label);

	inline HUD *hud() {
		return view_hud;
	}
	inline Map *map() {
		return view_map;
	}
	inline Chat *chat() {
		return view_chat;
	}
	inline Notifications  *notify() {
		return view_notify;
	}
	inline EntityMenu *menu() {
		return view_entitymenu;
	}

protected:
	virtual void draw();
	virtual void resize();

private:
	Notifications	*view_notify;
	HUD		*view_hud;
	Chat		*view_chat;
	Map		*view_map;

	EntityMenu	*view_entitymenu;
	BuyMenu		*view_buymenu;
	TradeMenu	*view_trademenu;

	ui::Label	*label_viewname;
};

}


#endif // __INCLUDED_CLIENT_PLAYERVIEW_H__