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/*
client/reputationwindow.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <iomanip>
#include "ui/ui.h"
#include "client/client.h"
#include "client/reputationwindow.h"
#include "core/reputation.h"
namespace client {
ReputationWindow::ReputationWindow(ui::Widget *parent) : ui::Window(parent)
{
// window title
reputationwindow_titlelabel = new ui::Label(this);
reputationwindow_titlelabel->set_label("title");
reputationwindow_titlelabel->set_background(false);
reputationwindow_titlelabel->set_border(false);
reputationwindow_titlelabel->set_font(ui::root()->font_large());
reputationwindow_titlelabel->set_alignment(ui::AlignCenter);
reputationwindow_titlelabel->set_text("REPUTATION");
// close button
reputationwindow_closebutton = new ui::IconButton(reputationwindow_titlelabel, "bitmaps/icons/window_close");
// reputation listview
reputationwindow_listview = new ui::ListView(this);
reputationwindow_listview->set_label("listview");
// ---- right pane
reputationwindow_pane_right = new ui::Widget(this);
reputationwindow_pane_right->set_background(true);
reputationwindow_pane_right->set_border(true);
// ---- right pane: target label
reputationwindow_targetlabel = new ui::Label(reputationwindow_pane_right);
reputationwindow_targetlabel->set_label("info");
reputationwindow_targetlabel->set_background(false);
reputationwindow_targetlabel->set_border(false);
reputationwindow_targetlabel->set_alignment(ui::AlignCenter);
// ---- right pane: target info
reputationwindow_scrollpane = new ui::ScrollPane(reputationwindow_pane_right, reputationwindow_infotext);
reputationwindow_scrollpane->set_background(false);
reputationwindow_scrollpane->set_border(false);
reputationwindow_scrollpane->set_alignment(ui::AlignTop);
hide();
}
ReputationWindow::~ReputationWindow()
{
}
void ReputationWindow::show()
{
if (hidden()) {
refresh();
}
ui::Window::show();
}
void ReputationWindow::refresh()
{
reputationwindow_listview->clear();
for (core::Reputation::FactionReps::const_iterator it = core::localplayer()->reputation().factionreps().begin(); it != core::localplayer()->reputation().factionreps().end(); ++it) {
if ((*it)->faction()) {
std::ostringstream strdescription;
strdescription << (*it)->faction()->name() << '\n' << roundf((*it)->reputation());
ui::ListItem *listitem = new ui::ListItem(reputationwindow_listview, strdescription.str().c_str());
listitem->set_font(ui::root()->font_tiny());
listitem->set_height(listitem->font()->height() * 3.0f);
listitem->set_info((*it)->faction());
std::ostringstream strsortkey;
strsortkey << std::setfill('0') << std::setw(2) << (*it)->reputation() + 100;
listitem->set_sortkey(strsortkey.str().c_str());
}
}
reputationwindow_listview->sort();
set_info();
}
void ReputationWindow::set_info(const core::Info *info)
{
reputationwindow_infotext.clear();
reputationwindow_targetlabel->clear();
if (!info) {
// player name
reputationwindow_targetlabel->set_text(core::localplayer()->name());
std::ostringstream strinfotext;
// player level
strinfotext.str("");
strinfotext.clear();
strinfotext << "^NLevel: ";
strinfotext << core::localplayer()->level();
reputationwindow_infotext.push_back(strinfotext.str());
// player credits
strinfotext.str("");
strinfotext.clear();
strinfotext << "^NCredits: ";
strinfotext << core::localplayer()->credits();
reputationwindow_infotext.push_back(strinfotext.str());
// ------------------
strinfotext.str("");
strinfotext.clear();
reputationwindow_infotext.push_back(strinfotext.str());
// player NPC kills
strinfotext.str("");
strinfotext.clear();
strinfotext << "^NNPC kills: ";
strinfotext << core::localplayer()->npckills();
reputationwindow_infotext.push_back(strinfotext.str());
// player PVP kills
strinfotext.str("");
strinfotext.clear();
strinfotext << "^NPVP kills: ";
strinfotext << core::localplayer()->pvpkills();
reputationwindow_infotext.push_back(strinfotext.str());
// player time wasted
strinfotext.str("");
strinfotext.clear();
strinfotext << "^NTime wasted: ";
long time_wasted = (core::localplayer()->time_wasted() + core::game()->timestamp() - core::localplayer()->time_joined()) / 1000;
const long time_wasted_seconds = time_wasted % 60;
time_wasted = (time_wasted - time_wasted_seconds) / 60;
const long time_wasted_minutes = time_wasted % 60;
time_wasted = (time_wasted - time_wasted_minutes) / 60;
const long time_wasted_hours = time_wasted % 24;
const long time_wasted_days = (time_wasted - time_wasted_hours) / 24;
if (time_wasted_days > 0) {
strinfotext << time_wasted_days << aux::plural("day", time_wasted_days) << " ";
}
strinfotext << std::setfill('0') << std::setw(2) << time_wasted_hours << ":" ;
strinfotext << std::setfill('0') << std::setw(2) << time_wasted_minutes << ":";
strinfotext << std::setfill('0') << std::setw(2) << time_wasted_seconds;
reputationwindow_infotext.push_back(strinfotext.str());
} else {
core::game()->request_info(info->id());
reputationwindow_targetlabel->set_text(info->name());
for (core::Info::Text::const_iterator it = info->text().begin(); it != info->text().end(); it++) {
reputationwindow_infotext.push_back((*it));
}
}
}
void ReputationWindow::resize()
{
const float padding = ui::root()->font_large()->height();
// resize label
reputationwindow_titlelabel->set_size(width() - padding * 2.0f, reputationwindow_titlelabel->font()->height());
reputationwindow_titlelabel->set_location(padding, padding);
// resize close button
reputationwindow_closebutton->set_size(reputationwindow_titlelabel->font()->height(), reputationwindow_titlelabel->font()->height());
reputationwindow_closebutton->set_location(reputationwindow_titlelabel->width() - reputationwindow_closebutton->width(), 0);
// resize reputation listview
reputationwindow_listview->set_size(ui::UI::elementsize.width(), height() - reputationwindow_titlelabel->bottom() - padding * 2.0f);
reputationwindow_listview->set_location(reputationwindow_titlelabel->left(), reputationwindow_titlelabel->bottom() + padding);
// resize right pane
reputationwindow_pane_right->set_size(width() - reputationwindow_listview->right() - padding * 2.0f, reputationwindow_listview->height());
reputationwindow_pane_right->set_location(reputationwindow_listview->right() + padding,reputationwindow_titlelabel->bottom() + padding);
{
const ui::Widget *pane = reputationwindow_pane_right;
const float margin_horizontal = pane->font()->width();
const float margin_vertical = pane->font()->height() * 0.5f;
// resize reputation info label
reputationwindow_targetlabel->set_size(pane->width() - 2.0f * margin_horizontal, reputationwindow_targetlabel->font()->height());
reputationwindow_targetlabel->set_location(margin_horizontal, margin_vertical);
// resize infotext scrollpane
reputationwindow_scrollpane->set_size(pane->width()- 2.0f * margin_horizontal, pane->height() - reputationwindow_targetlabel->bottom() - 2.0f * margin_vertical);
reputationwindow_scrollpane->set_location(margin_horizontal, reputationwindow_targetlabel->bottom() + margin_vertical);
}
}
bool ReputationWindow::on_emit(ui::Widget *sender, const Event event, void *data)
{
if (event == ui::Widget::EventButtonClicked) {
if (sender == reputationwindow_closebutton) {
hide();
}
return true;
} else if (event == ui::Widget::EventListViewChanged) {
if (sender == reputationwindow_listview) {
set_info( reputationwindow_listview->selected() ? reputationwindow_listview->selected()->info() : 0);
}
return true;
}
return Window::on_emit(sender, event, data);
}
bool ReputationWindow::on_keypress(const int key, const unsigned int modifier)
{
switch (key) {
case SDLK_ESCAPE:
this->hide();
return true;
break;
default:
break;
}
return Window::on_keypress(key, modifier);
}
} //namespace client
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