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/*
   client/reputationwindow.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_REPUTATIONWINDOW_H__
#define __INCLUDED_CLIENT_REPUTATIONWINDOW_H__

#include "ui/button.h"
#include "ui/iconbutton.h"
#include "ui/listview.h"
#include "ui/scrollpane.h"
#include "ui/slider.h"
#include "ui/plaintext.h"
#include "ui/window.h"

namespace client {

/**
 * @brief an inventory window widget
 */
class ReputationWindow : public ui::Window
{
public:
	ReputationWindow(ui::Widget *parent = 0);
	~ReputationWindow();

	/**
	 * @brief show the window
	 * Showing the reputation window will refrish its content
	 * */
	virtual void show();
	
protected:	
	/**
	 * @brief resize event handler
	 * */
	virtual void resize();
	
	/**
	 * @brief emit event handler
	 * */
	virtual bool on_emit(ui::Widget *sender, const Event event, void *data);
	
	/**
	 * @brief keypress event handler
	 * */
	virtual bool on_keypress(const int key, const unsigned int modifier);
	
private:
	void refresh();
	
	void set_info(const core::Info *info = 0);
	
	ui::Text		reputationwindow_infotext;

	ui::Label		*reputationwindow_titlelabel;
	ui::Label		*reputationwindow_targetlabel;
	ui::IconButton		*reputationwindow_closebutton;
	ui::ListView		*reputationwindow_listview;
	ui::ScrollPane		*reputationwindow_scrollpane;
	
	ui::Widget		*reputationwindow_pane_right;
	
}; // class ReputationWindow

} // namespace client

#endif // __INCLUDED_CLIENT_REPUTATIONWINDOW_H__