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|
/*
client/savegamemenu.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <iomanip>
#include <cstdio>
#include "core/application.h"
#include "core/gameinterface.h"
#include "core/gameserver.h"
#include "model/material.h"
#include "client/savegamemenu.h"
#include "client/video.h"
#include "filesystem/filesystem.h"
#include "render/screenshot.h"
#include "render/camera.h"
#include "render/draw.h"
#include "render/textures.h"
#include "render/gl.h"
#include "ui/ui.h"
#include "sys/sys.h"
namespace client
{
SaveGameMenu::SaveGameMenu(ui::Widget *parent, const char *label, const Mode mode) :
ui::Window(parent)
{
set_label(label);
set_border(true);
set_background(true);
set_font(ui::root()->font_small());
savegamemenu_mode = mode;
// window title
savegamemenu_titlelabel = new ui::Label(this);
savegamemenu_titlelabel->set_label("title");
savegamemenu_titlelabel->set_background(false);
savegamemenu_titlelabel->set_border(false);
savegamemenu_titlelabel->set_font(ui::root()->font_large());
savegamemenu_titlelabel->set_alignment(ui::AlignCenter);
if (savegamemenu_mode == Save) {
savegamemenu_titlelabel->set_text("SAVE GAME");
} else {
savegamemenu_titlelabel->set_text("LOAD GAME");
}
// close button
savegamemenu_closebutton = new ui::IconButton(savegamemenu_titlelabel, "bitmaps/icons/window_close");
savegamemenu_closebutton->set_label("close");
// file listview
savegamemenu_filelistview = new ui::ListView(this);
savegamemenu_filelistview->set_label("files");
// savegame screenshot
savegamemenu_screenshot = new ui::Bitmap(this);
savegamemenu_screenshot->set_background(true);
savegamemenu_screenshot->set_border(true);
// savegame description title
savegamemenu_descrtitle = new ui::Label(this);
savegamemenu_descrtitle->set_label("subtitle");
savegamemenu_descrtitle->set_background(false);
savegamemenu_descrtitle->set_border(false);
savegamemenu_descrtitle->set_font(ui::root()->font_large());
savegamemenu_descrtitle->set_alignment(ui::AlignCenter);
// savegame description label
savegamemenu_descrlabel = new ui::Label(this);
savegamemenu_descrlabel->set_label("info");
savegamemenu_descrlabel->set_background(true);
savegamemenu_descrlabel->set_border(true);
// save button
savegamemenu_savebutton = new ui::Button(this, "Save");
savegamemenu_savebutton->set_label("save");
// delete button
savegamemenu_deletebutton = new ui::IconButton(this, "bitmaps/icons/button_delete");
savegamemenu_deletebutton->set_label("delete");
// cancel save/load/overwrite button
savegamemenu_cancelbutton = new ui::Button(this, "Cancel");
savegamemenu_cancelbutton->set_label("cancel");
// confirm save/load/overwrite button
savegamemenu_confirmsavebutton = new ui::Button(this, "Confirm");
savegamemenu_confirmsavebutton->set_label("confirmsave");
// confirm save/load/overwrite button
savegamemenu_confirmdeletebutton = new ui::Button(this, "Delete");
savegamemenu_confirmdeletebutton->set_label("confirmdelete");
// description input box
savegamemenu_descrinput = new ui::InputBox(this);
savegamemenu_descrinput->set_label("description");
savegamemenu_descrinput->hide();
}
SaveGameMenu::~SaveGameMenu()
{
}
void SaveGameMenu::resize()
{
const float padding = ui::root()->font_large()->height();
const float icon_size = 24.0f; // small icons
// resize title label
savegamemenu_titlelabel->set_size(width() - padding * 2.0f, savegamemenu_titlelabel->font()->height());
savegamemenu_titlelabel->set_location(padding, padding);
// resize close button
savegamemenu_closebutton->set_size(savegamemenu_titlelabel->font()->height(), savegamemenu_titlelabel->font()->height());
savegamemenu_closebutton->set_location(savegamemenu_titlelabel->width() - savegamemenu_closebutton->width(), 0);
// resize files listview
savegamemenu_filelistview->set_size(
ui::UI::elementsize.width(),
height() - icon_size - padding * 3.0f - savegamemenu_titlelabel->bottom()
);
savegamemenu_filelistview->set_location(
padding,
savegamemenu_titlelabel->bottom() + padding
);
// resize delete button
savegamemenu_deletebutton->set_size(icon_size, icon_size);
savegamemenu_deletebutton->set_location(
savegamemenu_filelistview->left(),
savegamemenu_filelistview->bottom() + padding
);
// resize description title
savegamemenu_descrtitle->set_size(
width() - savegamemenu_filelistview->right() - 2.0f * padding,
savegamemenu_descrtitle->font()->height()
);
savegamemenu_descrtitle->set_location(
savegamemenu_filelistview->right() + padding,
savegamemenu_filelistview->top() + ui::UI::elementsize.width() + padding
);
// resize description label
savegamemenu_descrlabel->set_size(
savegamemenu_descrtitle->width(),
savegamemenu_filelistview->bottom() - savegamemenu_descrtitle->bottom() - padding
);
savegamemenu_descrlabel->set_location(
savegamemenu_filelistview->right() + padding,
savegamemenu_descrtitle->bottom() + padding
);
// resize screenshot
const model::Material *screenshotmaterial = model::Material::find("ui/screenshot");
if (screenshotmaterial) {
float sx = savegamemenu_descrtitle->width() / screenshotmaterial->size().width();
float sy = ui::UI::elementsize.width() / screenshotmaterial->size().height();
float s = math::min (sx, sy);
savegamemenu_screenshot->set_size(screenshotmaterial->size().width() * s, screenshotmaterial->size().height() * s);
} else {
savegamemenu_screenshot->set_size(
ui::UI::elementsize.width(),
ui::UI::elementsize.width()
);
}
savegamemenu_screenshot->set_location(
savegamemenu_descrtitle->left() + (savegamemenu_descrtitle->width() - savegamemenu_screenshot->width()) * 0.5f,
savegamemenu_filelistview->top() + (ui::UI::elementsize.width() - savegamemenu_screenshot->height()) * 0.5f
);
// resize save button
savegamemenu_savebutton->set_size(ui::UI::elementsize);
savegamemenu_savebutton->set_location(
savegamemenu_descrlabel->left() + (savegamemenu_descrlabel->width() - ui::UI::elementsize.width()) * 0.5f,
savegamemenu_descrlabel->bottom() + padding);
// resize save/load/overwrite confirm button
savegamemenu_confirmsavebutton->set_size(ui::UI::elementsize);
savegamemenu_confirmsavebutton->set_location(
savegamemenu_descrlabel->left() + (savegamemenu_descrlabel->width() - 2.0f * ui::UI::elementsize.width() - padding) * 0.5f,
savegamemenu_descrlabel->bottom() + padding
);
// resize cancel button
savegamemenu_cancelbutton->set_size(ui::UI::elementsize);
savegamemenu_cancelbutton->set_location(
savegamemenu_confirmsavebutton->right() + padding,
savegamemenu_descrlabel->bottom() + padding
);
// resize confirm delete button
savegamemenu_confirmdeletebutton->set_size(ui::UI::elementsize);
savegamemenu_confirmdeletebutton->set_location(savegamemenu_confirmsavebutton->location());
}
void SaveGameMenu::refresh()
{
ui::ListItem *listitem = 0;
std::string savegamepath(filesystem::writedir());
savegamepath.append("savegames");
filesystem::Directory directory(savegamepath);
savegamemenu_filelistview->clear();
savegamemenu_deletebutton->disable();
savegamemenu_savebutton->hide();
savegamemenu_savebutton->enable();
savegamemenu_confirmsavebutton->hide();
savegamemenu_confirmdeletebutton->hide();
savegamemenu_cancelbutton->hide();
if (savegamemenu_mode == Save) {
listitem = new ui::ListItem(savegamemenu_filelistview, "NEW SAVEGAME");
listitem->set_label("new");
listitem->set_sortkey("[new]");
listitem->set_font(ui::root()->font_tiny());
listitem->set_height(listitem->font()->height() * 3.0f);
savegamemenu_savebutton->set_text("Save");
if (!core::localcontrol()) {
savegamemenu_savebutton->disable();
}
} else {
savegamemenu_savebutton->set_text("Load");
}
for (filesystem::Directory::FileNames::const_iterator it = directory.filenames().begin();
it != directory.filenames().end(); ++it)
{
const std::string filename((*it).c_str());
if (filename.size() < 5) {
continue;
}
std::string ext = filename.substr(filename.size() - 4);
aux::lowercase(ext);
if (ext.compare(".ini")) {
continue;
}
std::string savename = filename.substr(0, filename.size() - 4);
std::string descr;
std::string timestamp;
std::string info;
get_savegame_info(savename, descr, info, timestamp);
if (descr.size()) {
std::ostringstream descrstr;
descrstr << descr << '\n';
descrstr << timestamp;
listitem = new ui::ListItem(savegamemenu_filelistview, descrstr.str().c_str());
listitem->set_value(savename);
listitem->set_sortkey(timestamp);
listitem->set_font(ui::root()->font_tiny());
listitem->set_height(listitem->font()->height() * 3.0f);
}
}
savegamemenu_filelistview->sort(false);
savegamemenu_filelistview->event_resize();
show_file_info();
}
void SaveGameMenu::hide()
{
Window::hide();
model::Material *screenshotmaterial = model::Material::find("ui/screenshot");
if (screenshotmaterial) {
for (model::Material::Layers::const_iterator lit = screenshotmaterial->layers().begin(); lit != screenshotmaterial->layers().end(); ++lit) {
if ((*lit)->texture().size()) {
render::Textures::unload((*lit)->texture());
(*lit)->set_texture("");
(*lit)->set_texture_id(0);
}
}
}
savegamemenu_screenshot->set_texture("");
}
void SaveGameMenu::show()
{
Window::show();
refresh();
}
void SaveGameMenu::show_file_info()
{
savegamemenu_descrtitle->clear();
savegamemenu_descrlabel->clear();
savegamemenu_deletebutton->disable();
savegamemenu_confirmsavebutton->hide();
savegamemenu_confirmdeletebutton->hide();
savegamemenu_cancelbutton->hide();
savegamemenu_descrlabel->hide();
savegamemenu_screenshot->hide();
if (savegamemenu_filelistview->selected()) {
savegamemenu_savebutton->show();
savegamemenu_descrlabel->show();
std::string savename(savegamemenu_filelistview->selected()->value().c_str());
if (savename.size()) {
std::string descr;
std::string timestamp;
std::string info;
get_savegame_info(savename, descr, info, timestamp);
std::ostringstream descrstr;
//descrstr << descr << '\n';
descrstr << info; // info has a trailing newline
descrstr << timestamp << '\n';
savegamemenu_deletebutton->enable();
savegamemenu_descrtitle->set_text(savename);
savegamemenu_descrlabel->set_text(descrstr.str().c_str());
model::Material *screenshotmaterial = model::Material::find("ui/screenshot");
if (!screenshotmaterial) {
screenshotmaterial = model::Material::add("ui/screenshot");
}
model::Layer *screenshotlayer = 0;
if (screenshotmaterial->layers().size() > 0) {
screenshotlayer = (*screenshotmaterial->layers().begin());
} else {
screenshotlayer = screenshotmaterial->add_layer();
screenshotlayer->set_fullbright(true);
}
if (screenshotlayer->texture().size()) {
render::Textures::unload(screenshotlayer->texture());
screenshotlayer->set_texture("");
}
const std::string screenshotfilename("savegames/" + savename);
screenshotlayer->set_texture(screenshotfilename);
render::Textures::image_loader(screenshotlayer);
screenshotmaterial->set_size(screenshotlayer->size());
savegamemenu_screenshot->set_texture(screenshotmaterial->name());
savegamemenu_screenshot->show();
resize();
} else {
// new savegame, immediatly show the save game dialog
show_save_dialog();
return;
}
}
}
void SaveGameMenu::show_save_dialog()
{
if (!savegamemenu_filelistview->selected()) {
return;
}
std::string savename(savegamemenu_filelistview->selected()->value().c_str());
if (!savename.size()) {
savegamemenu_descrtitle->set_text("New savegame");
savegamemenu_confirmsavebutton->set_text("Save");
} else {
savegamemenu_descrtitle->set_text("Overwrite game " + savename + "?");
savegamemenu_confirmsavebutton->set_text("Overwrite");
}
savegamemenu_savebutton->hide();
savegamemenu_confirmsavebutton->show();
savegamemenu_cancelbutton->show();
}
void SaveGameMenu::show_load_dialog()
{
if (!savegamemenu_filelistview->selected()) {
return;
}
std::string savename(savegamemenu_filelistview->selected()->value().c_str());
if (!savename.size()) {
return;
}
savegamemenu_descrtitle->set_text("Load game " + savename + "?");
savegamemenu_confirmsavebutton->set_text("Load");
savegamemenu_savebutton->hide();
savegamemenu_confirmsavebutton->show();
savegamemenu_cancelbutton->show();
}
void SaveGameMenu::show_delete_dialog()
{
if (!savegamemenu_filelistview->selected()) {
return;
}
std::string savename(savegamemenu_filelistview->selected()->value().c_str());
if (!savename.size()) {
return;
}
savegamemenu_descrtitle->set_text(savename);
savegamemenu_descrtitle->set_text("Delete game " + savename + "?");
savegamemenu_savebutton->hide();
savegamemenu_confirmdeletebutton->show();
savegamemenu_cancelbutton->show();
}
bool SaveGameMenu::on_keypress(const int key, const unsigned int modifier)
{
if (key == SDLK_ESCAPE) {
if (visible()) {
if (savegamemenu_cancelbutton->visible()) {
show_file_info();
return true;
} else {
// hide the parent mainwindow
parent()->hide();
return true;
}
}
}
return false;
}
bool SaveGameMenu::on_emit(ui::Widget *sender, const ui::Widget::Event event, void *data)
{
if (sender == savegamemenu_closebutton) {
if (event == ui::Widget::EventButtonClicked) {
// hide the parent mainwindow
parent()->hide();
return true;
}
} else if (sender == savegamemenu_cancelbutton) {
if (event == ui::Widget::EventButtonClicked) {
show_file_info();
}
} else if (sender == savegamemenu_confirmsavebutton) {
if (event == ui::Widget::EventButtonClicked) {
if (savegamemenu_mode == Save) {
if (savegamemenu_filelistview->selected()) {
std::string descr;
savegame(savegamemenu_filelistview->selected()->value(), descr);
parent()->hide();
}
} else {
if (savegamemenu_filelistview->selected()) {
loadgame(savegamemenu_filelistview->selected()->value());
parent()->hide();
}
}
return true;
}
} else if (sender == savegamemenu_savebutton) {
if (event == ui::Widget::EventButtonClicked) {
if (savegamemenu_mode == Save) {
show_save_dialog();
} else {
show_load_dialog();
}
return true;
}
} else if (sender == savegamemenu_confirmdeletebutton) {
if (event == ui::Widget::EventButtonClicked) {
if (savegamemenu_filelistview->selected()) {
deletegame(savegamemenu_filelistview->selected()->value());
refresh();
}
return true;
}
} else if (sender == savegamemenu_deletebutton) {
if (event == ui::Widget::EventButtonClicked) {
if (savegamemenu_filelistview->selected()) {
show_delete_dialog();
}
return true;
}
} else if (sender == savegamemenu_filelistview) {
if (event == ui::Widget::EventListViewChanged) {
show_file_info();
return true;
}
}
return Window::on_emit(sender, event, data);
}
void SaveGameMenu::get_savegame_info(const std::string & savename,
std::string &game_descr,
std::string &game_info,
std::string &game_timestamp)
{
filesystem::IniFile inifile("savegames/" + savename);
std::string infostr;
game_descr.clear();
game_info.clear();
game_timestamp.clear();
if (!inifile.is_open()) {
return;
}
while(inifile.getline()) {
if (inifile.got_key()) {
if (inifile.in_section("savegame")) {
if (inifile.got_key_string("description", game_descr)) {
continue;
} else if (inifile.got_key_string("timestamp", game_timestamp)) {
continue;
} else if (inifile.got_key_string("info", infostr)) {
game_info.append(infostr);
game_info += '\n';
continue;
}
}
}
}
inifile.close();
}
void SaveGameMenu::deletegame(std::string savename)
{
std::string filename(filesystem::writedir() + "savegames/" + savename + ".ini");
con_debug << "Deleteing " << filename << std::endl;
::remove(filename.c_str());
}
void SaveGameMenu::savescreenshot(std::string savename)
{
std::string filename(filesystem::writedir() + "savegames/" + savename + ".jpg");
// redraw the world without ui
/*
hack: win32 seems to have triple buffering or reads pixels from the wrong buffer
the workaround is to render the world twice
*/
#ifdef __WIN32
for (size_t i = 0; i < 2; ++i) {
#endif
// Clear the color and depth buffers.
gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// set camera transformation
render::camera().frame(0.0f);
render::camera().draw();
// draw the world
render::draw(0.0f);
gl::disable(GL_TEXTURE_2D);
gl::disable(GL_BLEND);
video::swap_buffers();
#ifdef __WIN32
}
#endif
render::Screenshot::savegameshot(filename);
}
void SaveGameMenu::savegame(std::string savename, const std::string & description)
{
if (!core::server() || !core::server()->module())
return;
if (!core::localcontrol()) {
return;
}
// find an approriate savegame name if none was specified
if (!savename.size()) {
std::string filename;
unsigned long n = 0;
do {
n++;
std::ostringstream numberstr;
numberstr << std::setfill('0') << std::setw(4) << n;
savename.assign("save");
savename.append(numberstr.str());
filename.assign(filesystem::writedir() + "savegames/" + savename + ".ini");
} while (sys::file_exists(filename));
}
// create savegame diretory if required
std::string savegamepath(filesystem::writedir());
savegamepath.append("savegames");
if (!sys::directory_exists(savegamepath)) {
sys::mkdir(savegamepath);
}
filesystem::OFileStream ofs("savegames/" + savename + ".ini");
core::application()->notify_message(core::Message::Info, "Saving " + savename);
con_debug << "Saving " << ofs.filename() << std::endl;
ofs << "; Project::OSiRiON" << std::endl;
ofs << "; savegame data" << std::endl;
ofs << std::endl;
ofs << "[savegame]" << std::endl;
ofs << "description=";
if (description.size()) {
ofs << description << std::endl;
} else {
if (core::localcontrol()->state() == core::Entity::Docked) {
// FIXME implement entity->dock()
ofs << core::localplayer()->view()->name() << std::endl;
} else {
ofs << core::localplayer()->zone()->name() << std::endl;
}
}
ofs << "info=";
if (core::localcontrol()->state() == core::Entity::Docked) {
// FIXME implement entity->dock()
ofs << core::localplayer()->view()->name() << ", ";
}
ofs << core::localplayer()->zone()->name() << std::endl;
if (core::localcontrol()->info()) {
ofs << "info=" << core::localcontrol()->info()->name() << std::endl;
}
ofs << "info=" << core::localplayer()->credits() << " credits" << std::endl;
int year = 0; int month = 0; int day = 0; int hours = 0; int minutes = 0; int seconds = 0; int msec = 0;
sys::get_localtime(year, month, day, hours, minutes, seconds, msec);
std::ostringstream timestampstr;
timestampstr << std::setfill('0') << std::setw(4) << year << "-" << std::setw(2) << month << "-" << std::setw(2) << day << " ";
timestampstr << std::setw(2) << hours << ":" << std::setw(2) << minutes << ":" << std::setw(2) << seconds;
ofs << "timestamp=" << timestampstr.str() << std::endl;
ofs << std::endl;
core::server()->module()->game_save(core::localplayer(), ofs);
ofs.close();
// save screenshot
savescreenshot(savename);
}
void SaveGameMenu::loadgame(std::string savename) {
filesystem::IniFile inifile("savegames/" + savename);
if (!inifile.is_open()) {
con_warn << "Could not open savegames/" + savename << ".ini" << std::endl;
return;
}
if (core::application()->connected())
core::application()->disconnect();
core::application()->connect("");
con_debug << "Loading " << inifile.filename() << std::endl;
core::application()->notify_message(core::Message::Info, "Loading " + savename);
if (core::application()->connected() && core::server() && core::server()->module()) {
core::server()->module()->game_load(core::localplayer(), inifile);
}
inifile.close();
}
} // namespace client
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