blob: d5b69e37a1f9cf70bfef17279fa203b998da1df0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
/*
client/savegamewindow.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_SAVEGAMEMENU_H__
#define __INCLUDED_CLIENT_SAVEGAMEMENU_H__
#include "ui/button.h"
#include "ui/iconbutton.h"
#include "ui/inputbox.h"
#include "ui/label.h"
#include "ui/listview.h"
#include "ui/window.h"
namespace client
{
class SaveGameMenu : public ui::Window
{
public:
enum Mode { Save = 0, Load = 1 };
SaveGameMenu(ui::Widget *parent = 0, const char *label = 0, const Mode mode = Save);
virtual ~SaveGameMenu();
protected:
/// called when the widget receives a key press
virtual bool on_keypress(const int key, const unsigned int modifier);
/// called if the widget receives an emit evet
virtual bool on_emit(ui::Widget *sender, const ui::Widget::Event event, void *data);
virtual void resize();
virtual void show();
void show_file_info();
void refresh();
private:
Mode savegamemenu_mode;
ui::Label *savegamemenu_titlelabel;
ui::IconButton *savegamemenu_closebutton;
ui::ListView *savegamemenu_filelistview;
ui::IconButton *savegamemenu_deletebutton;
ui::Label *savegamemenu_descrlabel;
ui::InputBox *savegamemenu_descrinput;
ui::Button *savegamemenu_savebutton;
}; // class SaveGameMenu
} // namespace client
#endif // __INCLUDED_CLIENT_SAVEGAMEMENU_H__
|