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/*
   client/savegamemenu.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_SAVEGAMEMENU_H__
#define __INCLUDED_CLIENT_SAVEGAMEMENU_H__

#include "ui/bitmap.h"
#include "ui/button.h"
#include "ui/iconbutton.h"
#include "ui/inputbox.h"
#include "ui/label.h"
#include "ui/listview.h"
#include "ui/window.h"

namespace client
{

class SaveGameMenu : public ui::Window
{
public:
	enum Mode { Save = 0, Load = 1 };
	
	SaveGameMenu(ui::Widget *parent = 0, const char *label = 0, const Mode mode = Save);
	virtual ~SaveGameMenu();

	/// load the specified savegame
	static void loadgame(std::string savename);
	
	/// save the current game state to the specified savegame name
	static void savegame(std::string savename, const std::string & description);
	
	/// delete the specified savegame
	static void deletegame(std::string savename);
	
protected:

	/// called when the widget receives a key press
	virtual bool on_keypress(const int key, const unsigned int modifier);

	/// called if the widget receives an emit evet
	virtual bool on_emit(ui::Widget *sender, const ui::Widget::Event event, void *data);
	
	virtual void resize();
	
	virtual void show();
	
	virtual void hide();
	
	/**
	 * @brief show file info for the selected savegame
	 * */
	void show_file_info();
	
	/**
	 * @brief show confirm save dialog
	 * */
	void show_save_dialog();
	
	/**
	 * @brief show confirm load dialog
	 * */
	void show_load_dialog();
	
	/**
	 * @brief show confirm delete dialog
	 * */
	void show_delete_dialog();

	void refresh();

private:
	/// save a screenshot for a specified savegame
	static void savescreenshot(std::string savename);
	
	void get_savegame_info(const std::string & savename, std::string &game_descr, std::string &game_info, std::string &game_timestamp);
	
	Mode			savegamemenu_mode;
	
	ui::Label		*savegamemenu_titlelabel;
	ui::IconButton		*savegamemenu_closebutton;
	ui::ListView		*savegamemenu_filelistview;
	ui::IconButton		*savegamemenu_deletebutton;
	
	ui::Label		*savegamemenu_descrtitle;
	ui::Label		*savegamemenu_descrlabel;
	ui::InputBox		*savegamemenu_descrinput;
	
	ui::Button		*savegamemenu_savebutton;
	ui::Button		*savegamemenu_cancelbutton;
	
	ui::Button		*savegamemenu_confirmsavebutton;
	ui::Button		*savegamemenu_confirmdeletebutton;
	
	ui::Bitmap		*savegamemenu_screenshot;

}; // class SaveGameMenu


} // namespace client


#endif // __INCLUDED_CLIENT_SAVEGAMEMENU_H__