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/*
client/serverlistmenu.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_SERVERLISTMENU_H__
#define __INCLUDED_CLIENT_SERVERLISTMENU_H__
#include "ui/button.h"
#include "ui/iconbutton.h"
#include "ui/inputbox.h"
#include "ui/label.h"
#include "ui/listview.h"
#include "ui/window.h"
namespace client
{
class ServerListMenu : public ui::Window
{
public:
enum Mode { Save = 0, Load = 1 };
ServerListMenu(ui::Widget *parent = 0, const char *label = 0);
virtual ~ServerListMenu();
protected:
/// called when the widget receives a key press
virtual bool on_keypress(const int key, const unsigned int modifier);
/// called if the widget receives an emit evet
virtual bool on_emit(ui::Widget *sender, const ui::Widget::Event event, void *data);
virtual void resize();
virtual void show();
virtual void hide();
void refresh();
/**
* @brief connect to the currently selected server
* */
void connect();
/**
* @brief show information for the currently selected server
* */
void show_connect_info();
private:
ui::Label *serverlistmenu_titlelabel;
ui::IconButton *serverlistmenu_closebutton;
ui::ListView *serverlistmenu_serverlistview;
ui::Button *serverlistmenu_connectbutton;
}; // class ServerListMenu
} // namespace client
#endif // __INCLUDED_CLIENT_SERVERLISTMENU_H__
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