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/*
   client/serverlistmenu.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_SERVERLISTMENU_H__
#define __INCLUDED_CLIENT_SERVERLISTMENU_H__

#include "ui/button.h"
#include "ui/iconbutton.h"
#include "ui/inputbox.h"
#include "ui/label.h"
#include "ui/listview.h"
#include "ui/window.h"

namespace client
{

class ServerListMenu : public ui::Window
{
public:
	enum Mode { Save = 0, Load = 1 };
	
	ServerListMenu(ui::Widget *parent = 0, const char *label = 0);
	virtual ~ServerListMenu();
	
protected:

	/// called when the widget receives a key press
	virtual bool on_keypress(const int key, const unsigned int modifier);

	/// called if the widget receives an emit evet
	virtual bool on_emit(ui::Widget *sender, const ui::Widget::Event event, void *data);
	
	virtual void resize();
	
	virtual void show();
	
	virtual void hide();
	
	void refresh();
	
	/**
	 * @brief connect to the currently selected server
	 * */
	void connect();

	/**
	 * @brief show information for the currently selected server
	 * */
	void show_connect_info();

private:
	
	ui::Label		*serverlistmenu_titlelabel;
	ui::IconButton		*serverlistmenu_closebutton;
	ui::ListView		*serverlistmenu_serverlistview;
	ui::Button		*serverlistmenu_connectbutton;


}; // class ServerListMenu


} // namespace client


#endif // __INCLUDED_CLIENT_SERVERLISTMENU_H__