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/*
shipdrawer.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "client/shipdrawer.h"
#include "gl/gllib.h"
#include "gl/box.h"
#include <iostream>
namespace client {
using namespace gl;
using math::Vector3f;
using math::Color;
Vector3f v0(1.0f, -1.0f, -1.0f);
Vector3f v1(1.0f, 1.0f, -1.0f);
Vector3f v2(1.0f, 1.0f, 1.0f);
Vector3f v3(1.0f, -1.0f, 1.0f);
Vector3f v4(-1.0f, -1.0f, -1.0f);
Vector3f v5(-1.0f, 1.0f, -1.0f);
Vector3f v6(-1.0f, 1.0f, 1.0f);
Vector3f v7(-1.0f, -1.0f, 1.0f);
ShipDrawer::ShipDrawer(game::Ship *s)
{
angle = 0;
ship = s;
}
ShipDrawer::~ShipDrawer()
{
}
void ShipDrawer::draw(float elapsed)
{
gl::push();
rotate(ship->yaw(), 0.0f, 1.0f, 0.0f );
Vector3f tl(0.25, 0.125, 0.125);
Vector3f br(-0.25, -0.125, -0.125);
gl::Box box(tl, br);
box.draw();
tl = Vector3f(0, 0.07, 0.25);
br = Vector3f(-0.5, -0.07, 0.125);
Box engine1(tl, br);
engine1.topcolor = Color(0.7, 0.7, 0.7);
engine1.bottomcolor = engine1.topcolor * 0.5;
engine1.draw();
tl = Vector3f(0, 0.07, -0.125);
br = Vector3f(-0.5, -0.07, -0.25);
Box engine2(tl, br);
engine2.topcolor = engine1.topcolor;
engine2.bottomcolor = engine1.bottomcolor;
engine2.draw();
tl = Vector3f(0.4, 0.07, 0.07);
br = Vector3f(0.25, -0.07, -0.07);
Box cockpit(tl, br);
cockpit.topcolor = engine1.topcolor;
cockpit.bottomcolor = engine1.bottomcolor;
cockpit.draw();
if(ship->thrust() > 0 ) {
color(1.0f,0 ,0 );
begin(Lines);
vertex(-0.5f, 0, 0.185);
vertex(-0.5f-0.25f*ship->thrust(), 0, 0.185);
vertex(-0.5f, 0, -0.185f);
vertex(-0.5f-0.25f*ship->thrust(), 0, -0.185f);
end();
}
// shield rotation
rotate(angle, 0.0f, 1.0f, 0.0f );
angle += 180.0f * elapsed;
if( angle > 360.0f ) {
angle -= 360.0f;
}
// draw the shield
color(Color(0.0f, 1.0f ,0.0f , 0.5f));
begin(LineStrip);
vertex(v0);
vertex(v1);
vertex(v2);
vertex(v3);
vertex(v0);
end();
begin(LineStrip);
vertex(v4);
vertex(v5);
vertex(v6);
vertex(v7);
vertex(v4);
end();
gl::pop();
}
} // namespace client
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