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/*
client/soundext.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_SOUNDEXT_H__
#define __INCLUDED_CLIENT_SOUNDEXT_H__
#include "core/extension.h"
#include "core/cvar.h"
#include <list>
#include <string>
namespace client
{
extern core::Cvar *snd_engines;
extern core::Cvar *snd_doppler;
extern core::Cvar *snd_volume;
/// a sound playing
class Sound {
public:
Sound();
Sound(const std::string & name);
inline size_t buffer() const {
return sound_buffer;
}
inline size_t source() const {
return sound_source;
}
inline math::Vector3f const & location() {
return sound_location;
}
inline math::Vector3f & get_location() {
return sound_location;
}
inline void set_location(const math::Vector3f & location) {
sound_location.assign(location);
}
inline void set_source(size_t source) {
sound_source = source;
}
inline void set_buffer(size_t buffer) {
sound_buffer = buffer;
}
private:
size_t sound_buffer;
size_t sound_source;
math::Vector3f sound_location;
};
/// the sound extension of an entity
class SoundExt : public core::Extension
{
public:
SoundExt(core::Entity *Entity);
~SoundExt();
virtual void frame(float elapsed);
typedef std::list<client::Sound *> Sounds;
private:
/// index of the audio buffer containing the thruster sound loop
size_t state_thusterloopbuffer;
/// index of the audio buffer containing the impulse sound loop
size_t state_impulseloopbuffer;
/// index of the audio buffer containing the impulse drive start sound
size_t state_impulsestartbuffer;
/// index of the audio buffer containing the impulse drive stop sound
size_t state_impulsestopbuffer;
/// index of the audio buffer containing the jump engine start sound
size_t state_jumpstartbuffer;
/// index of the audio buffer containing the jump engine stop sound
size_t state_jumpstopbuffer;
/// index of the audio buffer containing the explosion sound
size_t state_explosionbuffer;
/// index of the audio buffer containing the projetile sound
size_t state_projectilebuffer;
/// index of the audio buffer currently looping in enginesource
size_t state_engineloopbuffer;
/// index of the audio source used to play the engine sound loop
size_t state_engineloopsource;
/// index of the audio last played on the event source
size_t state_engineeventbuffer;
/// index of the audio source used to play engine sound events
size_t state_engineeventsource;
Sounds state_soundlist;
};
/// render listener sound
void render_listener_sound();
/// render sound for a single entity
void render_entity_sound(core::Entity *entity);
}
//namespace client
//
#endif // __INCLUDED_CLIENT_CLIENTEXT_H__
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