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/*
   client/targets.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_CLIENT_TARGETS_H__
#define __INCLUDED_CLIENT_TARGETS_H__

#include "core/entity.h"
#include "render/render.h"
#include "render/gl.h"
#include "render/text.h"

namespace client {

namespace targets {

void init();

void shutdown();

void reset();

/// render client side entity properties
void frame();

/// draw target box
void draw_target();

/// render sound listener properties
void render_listener_sound();

/// render the sound for one entity
void render_entity_sound(core::Entity *Entity);

/// currently selected target, 0 if there is none
core::Entity *current();

/// id of the currently selected target, 0 if there is none
unsigned int current_id();

/// id if target the mouse is currently hovering, 0 if none
unsigned int hover();

/// target a specific entity
void select_target(unsigned int id);

}

}

#endif //__INCLUDED_CLIENT_TARGETS_H__