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/*
   client/video.cc
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#include "core/core.h"
#include "core/gameserver.h"
#include "client/video.h"
#include "client/input.h"
#include "client/client.h"
#include "client/targets.h"
#include "render/render.h"
#include "render/gl.h"
#include "filesystem/filesystem.h"
#include "sys/sys.h"
#include "ui/ui.h"
#include "ui/paint.h"

#include <SDL2/SDL.h>

using namespace render;

namespace client
{

/* -- engine variables --------------------------------------------- */

core::Cvar 			*r_width = 0;
core::Cvar 			*r_height = 0;
core::Cvar 			*r_windowwidth = 0;
core::Cvar 			*r_windowheight = 0;
core::Cvar 			*r_fullscreen = 0;

core::Cvar 			*draw_ui = 0;
core::Cvar 			*draw_stats = 0;
core::Cvar 			*draw_devinfo = 0;
core::Cvar 			*draw_keypress = 0;
core::Cvar 			*draw_clock = 0;

namespace video
{

bool fullscreen = 0;

int width =  0;
int height = 0;

// default resolution and window size
const int width_default = 1024;
const int height_default = 768;

SDL_Window* sdlwindow = 0;
Uint32 sdlwindow_flags = 0;
SDL_GLContext glcontext = 0;

std::string			loader_message;
bool				is_loading = false;

void draw_loader()
{
	render::Camera::ortho();

	gl::enable(GL_BLEND);

	gl::color(1.0f, 1.0f, 1.0f, 1.0f);

	
	const std::string loader_texture("bitmaps/loader");
	const math::Vector2f size(render::State::width(), render::State::height());
	const math::Vector2f pos;
	ui::Paint::draw_bitmap(pos, size, loader_texture, true);

	if (loader_message.size()) {
		using render::Text;
		gl::enable(GL_TEXTURE_2D);
		Text::setfont("gui", 12, 18);
		Text::setcolor('N'); //set normal color
		Text::draw(Text::fontwidth(), Text::fontheight(), loader_message);
		gl::disable(GL_TEXTURE_2D);
	}

	gl::disable(GL_BLEND);
	
	swap_buffers();

	is_loading = true;
}

bool init()
{
	con_print << "^BInitializing video..." << std::endl;

	// initialize engine variables
	r_width = core::Cvar::get("r_width", width_default, core::Cvar::Archive);
	r_width->set_info("[int] video resolution width");

	r_height = core::Cvar::get("r_height", height_default, core::Cvar::Archive);
	r_height->set_info("[int] video resolution height");

	r_windowwidth = core::Cvar::get("r_windowwidth", width_default, core::Cvar::Archive);
	r_windowwidth->set_info("[int] window width in windowed mode");

	r_windowheight = core::Cvar::get("r_windowheight", height_default, core::Cvar::Archive);
	r_windowheight->set_info("[int] window height in windowed mode");
	
	r_fullscreen = core::Cvar::get("r_fullscreen", "0", core::Cvar::Archive);
	r_fullscreen->set_info("[bool] enable or disable fullscreen video");

	draw_devinfo = core::Cvar::get("draw_devinfo", "0", core::Cvar::Archive);
	draw_devinfo->set_info("[bool] draw developer information");

	draw_stats = core::Cvar::get("draw_stats", "0", core::Cvar::Archive);
	draw_stats->set_info("[bool] draw network and render statistics");

	draw_keypress = core::Cvar::get("draw_keypress", "0", core::Cvar::Archive);
	draw_keypress->set_info("[bool] draw keypress key names");
	
	draw_clock = core::Cvar::get("draw_clock", "0", core::Cvar::Archive);
	draw_clock->set_info("[int] draw clock (0=Off, 1=12hr, 2=24hr)");

	draw_ui = core::Cvar::get("draw_ui", "1", core::Cvar::Archive);
	draw_ui->set_info("[bool] draw the user interface");

	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
		con_error << "SDL_InitSubSystem() failed: " << SDL_GetError() << std::endl;
		return false;
	}


	// window caption
	std::string sdlwindow_title(core::name());
	sdlwindow_title += ' ';
	sdlwindow_title.append(core::version());
	
	// window icon
	/*
	 * 	FIXME
	 * 	store the icon as binary data 
	 * 	and use SDL_CreateRGBSurfaceFrom to create the icon
	 */
	/*
	 * 
	filesystem::File *iconfile = filesystem::open("bitmaps/icon.bmp");
	if (iconfile) {
		std::string iconfilename = iconfile->path();
		iconfilename.append(iconfile->name());
		filesystem::close(iconfile);
		con_debug << "  setting window icon " << iconfilename << std::endl;

		SDL_Surface *image = SDL_LoadBMP(iconfilename.c_str());
		if (image) {
			Uint32 colorkey = SDL_MapRGB(image->format, 255, 0, 255);
			SDL_SetColorKey(image, SDL_SRCCOLORKEY, colorkey);
			SDL_WM_SetIcon(image, NULL);
		}
	}
	*/
	
	SDL_InitSubSystem(SDL_INIT_VIDEO);
	
	fullscreen = (r_fullscreen->value() > 0.0f);
	
	if (fullscreen)
	{
		sdlwindow_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_BORDERLESS;
		sdlwindow = SDL_CreateWindow(sdlwindow_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, sdlwindow_flags);
	} 
	else
	{
		if ((r_windowwidth->value() > 0.0f) && (r_windowheight->value() > 0.0f)) 
		{
			width = (int) r_windowwidth->value();
			height = (int) r_windowheight->value();
		} 
		else 
		{
			width = width_default;
			height = height_default;
		}
		sdlwindow_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
		sdlwindow = SDL_CreateWindow(sdlwindow_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, sdlwindow_flags);
	}
	
	if (!sdlwindow)
	{
		con_error << "Failed to initialize SDL window: " << SDL_GetError() << std::endl;
		return false;
	}
	
	glcontext = SDL_GL_CreateContext(sdlwindow);
	if (!glcontext)
	{
		con_error << "Failed to initialize OpenGL context: " << SDL_GetError() << std::endl;
		return false;
	}

	SDL_GetWindowSize(sdlwindow, &width, &height);
	
	// save window width and height
	if (fullscreen) {
		(*r_width) = width;
		(*r_height) = height;
	} else {
		(*r_windowwidth) = (float) width;
		(*r_windowheight) = (float) height;
	}
	// resize user interface
	ui::root()->set_size((float) width, (float) height);
	ui::root()->event_resize();

	// grab input
	core::Cvar *input_grab = core::Cvar::find("input_grab");
	if (!ui::console()->visible() || (input_grab && input_grab->value())) {
		SDL_SetRelativeMouseMode(SDL_TRUE);
	} else {
		SDL_SetRelativeMouseMode(SDL_FALSE);
	}

	// initialize renderer
	render::init(width,  height);
	
	// apply render options
	ui::root()->load_settings();

	// initialize target drawer
	targets::init();
	
	// draw loader screen
	draw_loader();

	return true;
}

void resize(const Uint32 sdlwindow_id, int w, int h)
{
	if (fullscreen)
	{
		return;
	}

	if (SDL_GetWindowID(sdlwindow) != sdlwindow_id)
	{
		return;
	}
		
	if (w < 320) w = 320;
	if (h < 200) h = 200;

	render::resize(w,  h);
	ui::root()->set_size(w, h);
	ui::root()->event_resize();
	
	(*r_windowwidth) = (float) w;
	(*r_windowheight) = (float) h;
}

void restart()
{
	shutdown();
	
	// clear models and materials	
	/* resetting the render subsystem will force a reload of all materials
	 */
	model::Model::clear();
	
	model::Material::clear();
		
	if (!init()) {
		client()->quit(1);
	}
	
	model::Material::init();

	render::load();
	
	input::reset();
}

void set_loader_message(const std::string message)
{
	loader_message.assign(message);

	if (is_loading)
		frame_loader();
}

void set_loader_message(const char *message)
{
	if (message)
		loader_message.assign(message);
	else
		loader_message.clear();

	if (is_loading)
		frame_loader();
}

void swap_buffers()
{
	SDL_GL_SwapWindow(sdlwindow);
}

void frame_loader()
{
	// Clear the color and depth buffers.
	gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	draw_loader();

	swap_buffers();
}

void frame(float elapsed)
{
	// detect fullscreen/windowed mode switch
	if (fullscreen != (r_fullscreen->value() > 0.0f))
		restart();

	using namespace render;

	is_loading = false;

	// Clear the color and depth buffers.
	gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	render::Stats::clear();
	if (core::application()->connected()) {

		if (core::game()->time() && core::localplayer()->zone()) {

			render::draw(elapsed);		// draw the world
			targets::frame();		// validate current target, render sound

			/*
			if (!core::localplayer()->view() && targets::current())		// draw target docks etc
				render::draw_target(targets::current());
			*/
			render::Camera::ortho();
			client()->mainwindow()->show();

		} else {
			draw_loader();
			client()->mainwindow()->hide();
		}

	} else {
		client()->mainwindow()->hide();
		render::Camera::ortho();
	}

	gl::color(1.0f, 1.0f, 1.0f, 1.0f);

	gl::disable(GL_TEXTURE_2D);
	gl::enable(GL_BLEND);

	// draw the user interface
	if (draw_ui->value()) {

		ui::root()->frame();

	} else 	if (ui::console()->visible()) {

		ui::console()->event_draw();
	}

	gl::disable(GL_TEXTURE_2D);
	gl::disable(GL_BLEND);

	swap_buffers();
}

void shutdown()
{
	con_print << "^BShutting down video..." << std::endl;

	targets::shutdown();

	render::shutdown();
		
	SDL_SetRelativeMouseMode(SDL_FALSE);
	
	SDL_GL_DeleteContext(glcontext);
	glcontext = 0;
	
	SDL_DestroyWindow(sdlwindow);
	sdlwindow = 0;

	SDL_QuitSubSystem(SDL_INIT_VIDEO);
	
	width = 0;
	height = 0;
}

} // namespace video

} // namespace client