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/* video.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

// SDL headers
#include <SDL/SDL.h>

// C++ headers
#include <iostream>

// project headers
#include "gl/osiriongl.h"
#include "view.h"


namespace video 
{
int width = 0;
int height = 0;
bool initialized = false;
float ratio = 1;

void reset()
{
	ratio = (float) width / (float) height;

	// Our shading model--Gouraud (smooth). 
	gl::shademodel(GL_SMOOTH);

	// Culling
	gl::cullface( GL_BACK );
	gl::frontface(GL_CCW );
	gl::enable( GL_CULL_FACE );

	gl::depthmask(GL_TRUE);       // Depth buffer writing
	gl::enable(GL_DEPTH_TEST);

	// Set the clear color
	gl::clearcolor( 0, 0, 0, 0 );

	// Setup our viewport.
	gl::viewport(0, 0, width, height );

	view::reset();
}

void init() 
{
	if (initialized) {
		return;
	}

	int bpp = 0;
	int flags = 0;

	if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		std::cerr << "SDL_Init() failed: " << SDL_GetError() << std::endl;
		return;
	}

	const SDL_VideoInfo* sdl_videoinfo = SDL_GetVideoInfo();
	if( !sdl_videoinfo) {
		std::cerr << "SDL_GetVideoInfo() failed: " << SDL_GetError() << std::endl;
		return;
	}

	width = 800;
	height = 600;
	bpp = sdl_videoinfo->vfmt->BitsPerPixel;

	SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
	SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
	SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
	SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
	SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );

	flags = SDL_OPENGL | SDL_FULLSCREEN;

	if(!SDL_SetVideoMode(width, height, bpp, flags )) {
		std::cerr << "SDL_SetVideoMode() failed: " << SDL_GetError() << std::endl;
		return;
	}

	gl::init();

	initialized = true;
	view::init();

	reset();
	return;
}

void draw(float elapsed)
{
	view::draw(elapsed);
}

void shutdown()
{
	view::shutdown();
	gl::shutdown();

	initialized = false;
	width = 0;
	height = 0;
}

} // namespace video