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/* video.h
This file is part of the Osirion project
*/
#ifndef __INCLUDED_VIDEO_H__
#define __INCLUDED_VIDEO_H__
namespace client {
class Video
{
public:
Video();
~Video();
/// initialize the video subsystem
void init();
/// shutdown the video subsystem
void shutdown();
/// Update the screen state and redraw
void draw(float elapsed);
/// reset and clear the viewport
void reset();
/// Width of the SDL window in pixels
int width;
/// Height of the SDL window in pixels
int height;
/// True if the video subsystem is initialized
bool initialized;
/// width/height ratio
float ratio;
};
} // namespace client
#endif // __INCLUDED_VIDEO_H__
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