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/*
client/video.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CLIENT_VIDEO_H__
#define __INCLUDED_CLIENT_VIDEO_H__
#include "core/cvar.h"
#include "SDL2/SDL.h"
namespace client
{
/// the video subsystem
namespace video
{
/// initialize the video subsystem
bool init();
/// shutdown the video subsystem
void shutdown();
/// re-initialize the video subsystems
/** the restart functions performs a full shutdown
* and re-initializes the video subsystem
*/
void restart();
/// application window resize event in windowed mode
void resize(const Uint32 sdlwindow_id, int w, int h);
/// draw the next client video frame
void frame(float elapsed);
/// draw the loader screen
void frame_loader();
/// update the loader screen message
void set_loader_message(const std::string message);
/// update the loader screen message
void set_loader_message(const char *message = 0);
/// swap render buffers
void swap_buffers();
} // namespace video
extern core::Cvar *r_width;
extern core::Cvar *r_height;
extern core::Cvar *r_fullscreen;
extern core::Cvar *draw_ui;
extern core::Cvar *draw_stats;
extern core::Cvar *draw_devinfo;
extern core::Cvar *draw_keypress;
extern core::Cvar *draw_clock;
} // namespace client
#endif // __INCLUDED_CLIENT_VIDEO_H__
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