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/* 	video.h
	This file is part of the Osirion project
*/

#ifndef __INCLUDED_VIDEO_H__
#define __INCLUDED_VIDEO_H__

namespace client {

class Video 
{
public:
	Video();
	~Video();

	/// initialize the video subsystem
	void init();
	/// shutdown the video subsystem
	void shutdown();
	/// Update the screen state and redraw
	void draw(float elapsed);
	/// reset and clear the viewport
	void reset();

	/// Width of the SDL window in pixels
	int width;
	/// Height of the SDL window in pixels
	int height;
	/// True if the video subsystem is initialized
	bool initialized;
	/// width/height ratio
	float ratio;
};

} // namespace client

#endif // __INCLUDED_VIDEO_H__