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/*
client/worldview.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "core/application.h"
#include "client/targeticonbutton.h"
#include "client/worldview.h"
#include "client/video.h"
#include "ui/ui.h"
namespace client {
WorldView::WorldView(ui::Widget *parent) : ui::Widget(parent)
{
set_label("worldview");
set_border(false);
set_background(false);
// add child widgets
view_devinfo = new DevInfoWidget(this);
view_statsinfo = new StatsInfoWidget(this);
view_keyinfo = new KeyInfoWidget(this);
view_playerview = new PlayerView(this);
view_playerview->raise();
view_playerview->hide();
// icon buttons
view_menubutton = new ui::IconButton(this, "icons/button_menu", "ui_menu");
view_launchbutton = new ui::IconButton(this, "icons/button_launch", "launch");
view_dockbutton = new TargetIconButton(this, "icons/button_dock", "dock", core::Entity::Dockable);
view_chatbutton = new ui::IconButton(this, "icons/button_chat", "ui_chat");
view_mapbutton = new ui::IconButton(this, "icons/button_map", "ui_map");
}
WorldView::~WorldView()
{
}
void WorldView::resize()
{
set_size(parent()->size());
//const float largemargin = ui::UI::elementsize.width() * 0.25
const float smallmargin = ui::UI::elementsize.height();
// resize player view
view_playerview->set_size(size());
// reposition devinfo widget
view_devinfo->set_size(font()->width()*32, font()->height()*5);
view_devinfo->set_location(smallmargin, smallmargin);
// reposition stats widget
view_statsinfo->set_size(font()->width()*12, font()->height()*5);
view_statsinfo->set_location(width() - view_statsinfo->width() - smallmargin, smallmargin);
// reposition keypress widget
view_keyinfo->set_size(font()->width()*12, font()->height()*1);
view_keyinfo->set_location(width() - view_keyinfo->width() - smallmargin,
height() - view_keyinfo->height() - smallmargin);
// icons
const float icon_margin = 4.0f;
const float icon_size = 48.0f;
const float icon_count = 6;
const float l = (width() -((icon_count +1) * icon_margin) - (icon_count * icon_size)) * 0.5f;
view_menubutton->set_geometry(l, icon_margin, icon_size, icon_size);
// spacer
view_dockbutton->set_geometry( l + 2.0f * (icon_margin + icon_size), icon_margin, icon_size, icon_size);
view_launchbutton->set_geometry( l + 2.0f * (icon_margin + icon_size), icon_margin, icon_size, icon_size);
// spacer
view_chatbutton->set_geometry( l + 4.0f * (icon_margin + icon_size), icon_margin, icon_size, icon_size);
view_mapbutton->set_geometry( l + 5.0f * (icon_margin + icon_size), icon_margin, icon_size, icon_size);
}
void WorldView::clear()
{
view_playerview->clear();
}
void WorldView::event_text(const std::string & text)
{
view_playerview->event_text(text);
}
void WorldView::draw()
{
// worldview is only drawn when the application is connected
// and the loader screen is not shown
view_devinfo->set_visible(draw_devinfo->value() ? true : false);
view_statsinfo->set_visible(draw_stats->value() ? true : false);
view_keyinfo->set_visible(draw_keypress->value() ? true : false);
if (ui::root()->active() || !core::game()->interactive() || !core::localcontrol() || (core::localplayer()->view() && !core::localplayer()->view()->menus().size()) ) {
view_playerview->hide();
view_menubutton->hide();
view_dockbutton->hide();
view_launchbutton->hide();
view_chatbutton->hide();
view_mapbutton->hide();
} else {
view_playerview->show();
view_playerview->set_focus();
if (core::localcontrol()->state() == core::Entity::Docked) {
view_launchbutton->show();
view_dockbutton->hide();
} else {
view_launchbutton->hide();
view_dockbutton->show();
}
view_menubutton->show();
view_chatbutton->show();
view_mapbutton->show();
}
}
}
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