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/*
   client/worldview.cc
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#include "core/application.h"
#include "client/targeticonbutton.h"
#include "client/worldview.h"
#include "client/video.h"
#include "ui/ui.h"

namespace client
{

WorldView::WorldView(ui::Widget *parent) : ui::Widget(parent)
{
	set_label("worldview");
	set_border(false);
	set_background(false);

	// add child widgets
	view_devinfo = new DevInfoWidget(this);
	view_statsinfo = new StatsInfoWidget(this);
	view_keyinfo = new KeyInfoWidget(this);

	view_playerview = new PlayerView(this);
	view_playerview->raise();
	view_playerview->hide();
}

WorldView::~WorldView()
{

}

void WorldView::resize()
{
	set_size(parent()->size());

	//const float largemargin = ui::UI::elementsize.width() * 0.25
	const float smallmargin = ui::UI::elementsize.height();

	// resize player view
	view_playerview->set_size(size());

	// reposition devinfo widget
	view_devinfo->set_size(font()->width()*32, font()->height()*5);
	view_devinfo->set_location(smallmargin, smallmargin);

	// reposition stats widget
	view_statsinfo->set_size(font()->width()*12, font()->height()*5);
	view_statsinfo->set_location(width() - view_statsinfo->width() - smallmargin, smallmargin);

	// reposition keypress widget
	view_keyinfo->set_size(font()->width()*12, font()->height()*1);
	view_keyinfo->set_location(width() - view_keyinfo->width() - smallmargin,
				   height() - view_keyinfo->height() - smallmargin);
}

void WorldView::clear()
{
	view_playerview->clear();
}

void WorldView::event_text(const std::string & text)
{
	view_playerview->event_text(text);
}

void WorldView::draw()
{
	// worldview is only drawn when the application is connected
	// and the loader screen is not shown

	view_devinfo->set_visible(draw_devinfo->value() ? true : false);
	view_statsinfo->set_visible(draw_stats->value() ? true : false);
	view_keyinfo->set_visible(draw_keypress->value() ? true : false);

	if (ui::root()->active() || !core::game()->interactive() || !core::localcontrol() || (core::localplayer()->view() && !core::localplayer()->view()->menus().size())) {
		view_playerview->hide();
	} else {
		view_playerview->show();
		view_playerview->set_focus();

	}
}

}