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/*
core/application.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <errno.h>
#include <signal.h>
#include <iostream>
#include <vector>
#include <sstream>
#include <fstream>
#include "auxiliary/functions.h"
#include "sys/sys.h"
#include "math/mathlib.h"
#include "filesystem/filesystem.h"
#include "core/application.h"
#include "core/core.h"
#include "core/cvar.h"
#include "core/entity.h"
#include "core/func.h"
#include "core/gameconnection.h"
#include "core/gameserver.h"
#include "core/loader.h"
namespace core
{
/* ---- signal handler --------------------------------------------- */
#ifndef _WIN32
extern "C" void signal_handler(int signum)
{
switch (signum) {
case SIGHUP:
case SIGINT:
case SIGQUIT:
case SIGTERM:
if (Application::instance()) {
con_warn << "Received signal " << signum << ", shutting down...\n";
Application::instance()->shutdown();
Application::instance()->quit(0);
} else {
std::cerr << "Received signal " << signum << ", terminated...\n";
Application::instance()->quit(1);
}
break;
#ifdef HAVE_CURSES
case SIGWINCH:
sys::ConsoleInterface::instance()->resize();
break;
#endif
default:
std::cerr << "Received signal " << signum << ", terminated...\n";
Application::instance()->quit(1);
break;
}
}
#endif
/* ---- class Application ------------------------------------------ */
Application *Application::application_instance = 0;
Application::Application()
{
if (application_instance) {
std::cerr << "multiple core::Application instances\n";
sys::quit(2);
}
application_instance = this;
application_timestamp = 0;
application_game = 0;
#ifndef _WIN32
sys::signal(SIGHUP, signal_handler);
sys::signal(SIGINT, signal_handler);
sys::signal(SIGQUIT, signal_handler);
sys::signal(SIGTERM, signal_handler);
#ifdef HAVE_CURSES
sys::signal(SIGWINCH, signal_handler);
#endif
#endif
}
Application::~Application()
{
application_instance = 0;
}
void Application::init(int count, char **arguments)
{
con_print << "^BInitializing core...\n";
con_debug << " debug messages enabled\n";
filesystem::init(arguments[0], "base", "");
Loader::load("base");
CommandBuffer::init();
// dedicated server has set this to 1
Cvar::sv_dedicated = Cvar::get("sv_dedicated", "0", Cvar::ReadOnly);
Cvar::sv_dedicated->set_info("[bool] indicates this is a dedicated server");
// client can set this to 1
Cvar::sv_private = Cvar::get("sv_private", "0");
Cvar::sv_private->set_info("[bool] enable or disable network server for a client");
// load configuration
load_config();
load_autoexec();
// load command line
load_commandline(count, arguments);
// framerate settings
Cvar::sv_framerate = Cvar::get("sv_framerate", "25");
Cvar::sv_framerate->set_info("[int] server framerate in frames/sec");
// server settings
Cvar::sv_name = Cvar::get("sv_name", "osirion server", Cvar::Archive);
Cvar::sv_name->set_info("[string] server name");
Cvar::sv_description = Cvar::get("sv_description", "default server", Cvar::Archive);
Cvar::sv_description->set_info("[string] server description");
Cvar::sv_password = Cvar::get("sv_password", "", Cvar::Archive);
Cvar::sv_password->set_info("[string] server rcon password");
Cvar::sv_keepalive = Cvar::get("sv_keepalive", "120", core::Cvar::Archive);
Cvar::sv_keepalive->set_info("[int] number of seconds to keep dynamic objects alive");
// network settings
Cvar::net_host = Cvar::get("net_host", "0.0.0.0", Cvar::Archive);
Cvar::net_host->set_info("[address] IP address the network server binds to");
Cvar::net_port = Cvar::get("net_port", "8042", Cvar::Archive);
Cvar::net_port->set_info("[int] default network port");
Cvar::net_maxclients = Cvar::get("net_maxclients", "16", Cvar::Archive);
Cvar::net_maxclients->set_info("[int] maximum number of network clients");
Cvar::net_timeout = Cvar::get("net_timeout", "20");
Cvar::net_timeout->set_info("[int] network timeout in seconds");
Cvar::net_framerate = Cvar::get("net_framerate", "25");
Cvar::net_framerate->set_info("[int] network framerate in frames/sec");
#ifdef _WIN32
Cvar::con_ansi = Cvar::get("con_ansi", "0", Cvar::Archive);
#else
Cvar::con_ansi = Cvar::get("con_ansi", "1", Cvar::Archive);
#endif
Cvar::con_ansi->set_info("[bool] console ANSI colors");
sys::set_ansi(Cvar::con_ansi->value());
#ifdef _WIN32
// Initialize win32 socket library
WSADATA wsa_data;
WORD wsa_version = MAKEWORD(2, 0);
if (WSAStartup(wsa_version, &wsa_data) != 0) {
con_warn << "Could not initialize socket library!" << std::endl;
}
#endif
// register our engine functions
Func *func = 0;
func = Func::add("help", Application::func_help);
func->set_info("help function");
func = Func::add("quit", Application::func_quit);
func->set_info("exit the application");
func = Func::add("load", Application::func_load);
func->set_info("[string] load a game module");
func = Func::add("connect", Application::func_connect);
func->set_info("[ip] without ip, create a game");
func = Func::add("disconnect", Application::func_disconnect);
func->set_info("leave the current game");
func = Func::add("say", Application::func_say);
func->set_info("say [text] say something on the public chat");
func = Func::add("msg", Application::func_msg);
func->set_info("msg [player] [text] send a private message to another player");
func = Func::add("rcon", Application::func_rcon);
func->set_info("[string] send a console command to the server");
func = 0;
}
void Application::shutdown()
{
con_print << "^BShutting down core...\n";
if (connected())
disconnect();
if (application_game) {
delete application_game;
application_game = 0;
}
save_config();
Loader::clear();
// remove our engine functions
Func::remove("msg");
Func::remove("say");
Func::remove("help");
Func::remove("quit");
Func::remove("connect");
Func::remove("disconnect");
Func::remove("load");
#ifdef _WIN32
// shutdown win32 socket library
WSACleanup();
#endif
CommandBuffer::shutdown();
filesystem::shutdown();
}
void Application::quit(int status)
{
sys::quit(status);
}
bool Application::load(std::string const &label)
{
if (!label.size()) {
Loader::list();
return false;
}
if (connected() && game()->interactive()) {
con_warn << "Connected. Disconnect first.\n";
return false;
}
if (!Loader::load(label)) {
return false;
}
return true;
}
void Application::connect(std::string const &host)
{
if (connected() && game()->interactive()) {
con_warn << "Connected. Disconnect first.\n";
return;
}
if (application_game) {
disconnect();
}
if (host.size()) {
notify_connect();
application_game = new GameConnection(host);
if (!application_game->running()) {
delete application_game;
application_game = 0;
}
} else {
notify_connect();
application_game = new GameServer();
if (application_game->running()) {
con_print << "^BConnected to local game.\n";
} else {
delete application_game;
application_game = 0;
con_warn << "Could not connect to local game!\n";
}
}
}
void Application::disconnect()
{
if (application_game) {
delete application_game;
application_game = 0;
notify_disconnect();
con_print << "^BDisconnected.\n";
}
}
void Application::frame(unsigned long timestamp)
{
application_timestamp = timestamp;
// execute commands in the buffer
CommandBuffer::exec();
if (!connected())
return;
// run a game interface frame
application_game->frame(timestamp);
if (!application_game->running())
disconnect();
}
void Application::save_config()
{
std::string filename(filesystem::writedir());
if (!Cvar::sv_dedicated->value())
filename.append("client.cfg");
else
filename.append("server.cfg");
std::ofstream ofs(filename.c_str());
if (!ofs.is_open()) {
con_warn << "Could not write " << filename << std::endl;
return;
}
con_print << " writing configuration to " << filename << std::endl;
if (!Cvar::sv_dedicated->value())
ofs << "# client.cfg - osirion client configuration" << std::endl;
else
ofs << "# server.cfg - osiriond dedicated server configuration" << std::endl;
ofs << "# this file is automaticly generated" << std::endl;
ofs << std::endl;
for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end(); it++) {
if (((*it).second->flags() & Cvar::Archive) == Cvar::Archive) {
ofs << "# " << (*it).first << " " << (*it).second->info() << std::endl;
ofs << "set " << (*it).first << " " << (*it).second->str() << std::endl;
ofs << std::endl;
}
}
ofs.close();
}
void Application::load_config()
{
std::string filename(filesystem::writedir());
if (!Cvar::sv_dedicated->value())
filename.append("client.cfg");
else
filename.append("server.cfg");
std::ifstream ifs(filename.c_str(), std::ifstream::in);
if (!ifs.is_open()) {
con_warn << "Could not read " << filename << std::endl;
return;
}
con_print << " reading configuration from " << filename << std::endl;
char line[MAXCMDSIZE];
while (ifs.getline(line, MAXCMDSIZE - 1)) {
if (line[0] && line[0] != '#' && line[0] != ';')
CommandBuffer::exec(line);
}
}
void Application::load_autoexec()
{
if (Cvar::sv_dedicated->value())
return;
std::string filename(filesystem::writedir());
filename.append("autoexec.cfg");
std::ifstream ifs(filename.c_str(), std::ifstream::in);
if (!ifs.is_open()) {
con_warn << "Could not read " << filename << std::endl;
std::ofstream ofs(filename.c_str());
if (!ofs.is_open()) {
con_warn << "Could not write " << filename << std::endl;
return;
}
ofs << "# autoexec.cfg - osirion client custom settings" << std::endl;
ofs << "# put your custom settings here" << std::endl;
ofs.close();
return;
} else {
con_print << " reading configuration from " << filename << std::endl;
char line[MAXCMDSIZE];
while (ifs.getline(line, MAXCMDSIZE - 1)) {
if (line[0] && line[0] != '#' && line[0] != ';')
CommandBuffer::exec(line);
}
}
}
void Application::load_commandline(int count, char **arguments)
{
if (count < 2)
return;
for (int i = 1; i < count; i++) {
if (arguments[i][0] == '+') {
if (i > 1)
cmd() << '\n';
if (arguments[i][1])
cmd() << &arguments[i][1];
} else {
if (i > 1)
cmd() << ' ';
cmd() << arguments[i];
}
}
cmd() << '\n';
}
void Application::notify_message(const core::Message::Channel channel, const std::string &message)
{
con_print << message << std::endl;
}
void Application::notify_loader(const std::string &message)
{
// the default implementation does nothing.
// used by the client to udpate the loader screen
}
void Application::notify_sound(const char *name)
{
// the default implementation does nothing.
// Dedicated servers don't need sounds
}
void Application::notify_zonechange()
{
// the default implementation does nothing.
// The client uses this to clear old zones
}
void Application::notify_disconnect()
{
// the default implementation does nothing.
// The client uses this to clear game data
}
void Application::notify_connect()
{
}
/* -- static engine functions -------------------------------------- */
void Application::func_help(std::string const &args)
{
std::istringstream argstream(args);
std::string topic;
if (!(argstream >> topic))
topic.assign("help");
topic.append(".txt");
CommandBuffer::print_file("help/" + topic);
}
void Application::func_quit(std::string const &args)
{
Application::instance()->shutdown();
Application::instance()->quit(0);
}
void Application::func_connect(std::string const &args)
{
std::istringstream argstream(args);
std::string host;
if (!(argstream >> host))
host.clear();
Application::instance()->connect(host);
}
void Application::func_disconnect(std::string const &args)
{
Application::instance()->disconnect();
}
void Application::func_say(std::string const &args)
{
if (connection()) {
connection()->say(args);
} else if (server()) {
server()->say(localplayer(), args);
} else {
con_print << "Not connected." << std::endl;
}
}
void Application::func_msg(std::string const &args)
{
if (connection()) {
connection()->private_message(args);
} else if (server()) {
server()->private_message(localplayer(), args);
} else {
con_print << "Not connected." << std::endl;
}
}
void Application::func_rcon(std::string const &args)
{
if (connection()) {
core::Cvar *rconpassword = core::Cvar::find("rconpassword");
if (rconpassword && rconpassword->str().size()) {
connection()->rcon(args);
} else {
con_warn << "rconpassword not set!" << std::endl;
}
} else if (server()) {
cmd() << args << "\n";
} else {
con_print << "Not connected." << std::endl;
}
}
void Application::func_load(std::string const &args)
{
std::string name(args);
aux::to_label(name);
Application::instance()->load(name);
}
void Application::func_info(std::string const &args)
{
// FIXME connection info etc
}
}
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