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/*
core/application.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
#ifndef __INCLUDED_CORE_APPLICATION_H__
#define __INCLUDED_CORE_APPLICATION_H__
#include "sys/sys.h"
#include "sys/timer.h"
#include "core/commandbuffer.h"
#include "core/cvar.h"
#include "core/func.h"
#include "core/message.h"
#include "core/gameinterface.h"
namespace core
{
/// core interface for the client and server Application classes
class Application
{
public:
/// default constructor
Application();
/// default destructor
virtual ~Application();
/*----- inspectors ----------------------------------------------- */
/// the current application time, in milliseconds
inline unsigned long timestamp() const {
return application_timer.timestamp();
}
/**
* @brief return the current application time, in seconds.
* */
inline float time() const {
return (float) application_timer.timestamp() / 1000.0f;
}
/// true if the core is connected to a running game interface
inline bool connected() const {
return (application_game && application_game->running());
}
/// return the game interface, returns 0 if the application is not connected to a game
inline GameInterface *game() {
return application_game;
}
/*----- mutators ------------------------------------------------- */
/// start the server or connect to remote host
void connect(std::string const &host);
/// disconnect from the game module
void disconnect();
/// load a module
bool load(std::string const &module_name);
/*----- virtual mutators ------------------------------------------ */
/// initialize the application
virtual void init(int count, char **arguments);
/// shutdown the application
virtual void shutdown();
/// quit the application without proper shutdown
virtual void quit(int status);
/*----- notifications --------------------------------------------- */
/// sound notifications from the core to the application
virtual void notify_sound(const char * name);
/// text notifications from the core to the application
virtual void notify_message(const core::Message::Channel channel, const std::string &message);
/// loading message notification
virtual void notify_loader(const std::string &message);
/// connect notification
virtual void notify_connect();
/// disconnect notification
virtual void notify_disconnect();
/// zone change notification
virtual void notify_zonechange();
/// a pointer to the current application instance
static inline Application *instance() {
return application_instance;
}
protected:
/// run a core frame
virtual void frame();
/// load cvar config
void load_config();
/// load exra config
void load_autoexec();
/// save cvar config
void save_config();
/// load command line arguments
void load_commandline(int count, char **argments);
private:
/// main loop timer
sys::Timer application_timer;
GameInterface *application_game;
static Application *application_instance;
protected:
/*-- engine functions --*/
static void func_help(std::string const &args);
static void func_quit(std::string const &args);
static void func_connect(std::string const &args);
static void func_disconnect(std::string const &args);
static void func_shout(std::string const &args);
static void func_say(std::string const &args);
static void func_msg(std::string const &args);
static void func_load(std::string const &args);
static void func_rcon(std::string const &args);
static void func_info(std::string const &args);
};
/// pointer to the application
inline Application *application()
{
return Application::instance();
}
/// pointer to the console
inline sys::ConsoleInterface *console()
{
return sys::ConsoleInterface::instance();
}
/// pointer to the game interface
inline GameInterface *game()
{
return Application::instance()->game();
}
}
#endif // __INCLUDED_CORE_APPLICATION_H__
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