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/*
core/application.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
#ifndef __INCLUDED_CORE_APPLICATION_H__
#define __INCLUDED_CORE_APPLICATION_H__
#include "core/commandbuffer.h"
#include "core/netserver.h"
#include "core/netconnection.h"
#include "core/gameinterface.h"
namespace core
{
/// core interface for the client and server Application classes
class Application
{
public:
/// default constructor
Application();
/// default destructor
virtual ~Application();
/*----- inspectors ----------------------------------------------- */
/// time the application has been running
inline float time() const { return application_time; }
/// true if the core is connected to a running game interface
inline bool connected() const { return (application_game && application_game->running()); }
/// return the game interface, returns 0 if the pplication is not connected to a game
inline GameInterface *game() { return application_game; }
/*----- mutators ------------------------------------------------- */
/// start the server or connect to remote host
void connect(std::string const &host);
/// disconnect from the game module
void disconnect();
/*----- virtual mutators ------------------------------------------ */
/// initialize the application
virtual void init(int count, char **arguments);
/// shutdown the application
virtual void shutdown();
/// quit the application without proper shutdown
virtual void quit(int status);
/*----- static --------------------------------------------------- */
/// a pointer to the current application instance
static inline Application *instance() { return application_instance; }
protected:
/// run a core frame
virtual void frame(float seconds);
/// load cvar config
void load_config();
/// save cvar config
void save_config();
/// load command line arguments
void load_commandline(int count, char **argments);
private:
/// time the core has been running
float application_time;
GameInterface *application_game;
static Application *application_instance;
};
/// pointer to the current Application
inline Application *application() { return Application::instance(); }
/// pointer to the current GameInterface
inline GameInterface *game() { return Application::instance()->game(); }
} // namespace core
#endif // __INCLUDED_CORE_APPLICATION_H__
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