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/*
core/application.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
#ifndef __INCLUDED_CORE_APPLICATION_H__
#define __INCLUDED_CORE_APPLICATION_H__
#include "core/cvar.h"
#include "core/netserver.h"
#include "core/netconnection.h"
#include "core/gameinterface.h"
namespace core
{
/// cvar to indicate dedicated server status
extern Cvar sv_dedicated;
/// cvar to indicate private server status
/**
* A private server is a client with server cababilities.
*/
extern Cvar sv_private;
/// core interface for the client and server Application classes
class Application
{
public:
/// default constructor
Application();
/// default destructor
virtual ~Application();
/// initialize the application
virtual void init();
/// shutdown the application
virtual void shutdown();
/// run a core frame
virtual void frame(float seconds);
/// a pointer to the current application instance
static Application *instance();
/// quit the application
virtual void quit(int status);
/// start the server or connect to remote host
void connect(std::string const &host);
/// disconnect from the game module
void disconnect();
/// time the has been connected, in seconds
float time() const;
/// preloaded game object
GameInterface *gameinterface_preload;
/// true if the core is connected to a game module or a remote server
bool connected() const;
/// network server instance
NetServer *netserver;
/// network client to server connection
NetConnection netconnection;
/// global application object
static Application *application_instance;
private:
/// time the core has been running
float game_time;
};
/// pointer to the current ApplicationInterface
Application *application();
} // namespace core
#endif // __INCLUDED_CORE_APPLICATION_H__
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