blob: 298e653326dd131e62d7c6c8929351612f393d7a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
/*
core/clientstate.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "core/clientstate.h"
#include "core/application.h"
#include "sys/sys.h"
namespace core {
ClientState::ClientState()
{
state_visible = false;
state_detailvisible = false;
state_targetable = false;
state_thusterloopbuffer = 0;
state_impulseloopbuffer = 0;
state_impulsestartbuffer = 0;
state_impulsestopbuffer = 0;
state_engineloopbuffer = 0;
state_engineloopsource = 0;
state_engineeventbuffer = 0;
state_engineeventsource = 0;
state_engine_trail_offset = 0;
state_fuzz = math::randomf();
state_distance = -1;
}
ClientState::ClientState(Entity *entity)
{
state_visible = false;
state_detailvisible = false;
state_targetable = false;
state_thusterloopbuffer = 0;
state_impulseloopbuffer = 0;
state_impulsestartbuffer = 0;
state_impulsestopbuffer = 0;
state_engineloopbuffer = 0;
state_engineloopsource = 0;
state_engineeventbuffer = 0;
state_engineeventsource = 0;
state_engine_trail_offset = 0;
state_fuzz = math::randomf();
state_distance = -1;
assign(entity);
}
ClientState::~ClientState()
{
clearsound();
}
void ClientState::clearsound()
{
if (state_engineloopsource) {
application()->notify_remove_sound(state_engineloopsource);
}
if (state_engineeventsource) {
application()->notify_remove_sound(state_engineeventsource);
}
state_thusterloopbuffer = 0;
state_impulseloopbuffer = 0;
state_impulsestartbuffer = 0;
state_impulsestopbuffer = 0;
state_engineloopbuffer = 0;
state_engineloopsource = 0;
state_engineeventbuffer = 0;
state_engineeventsource = 0;
}
void ClientState::assign(Entity * entity)
{
state_location.assign(entity->location());
state_axis.assign(entity->axis());
state_previouslocation.assign(entity->location());
state_previousaxis.assign(entity->axis());
state_distance = -1;
}
}
|