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/*
   core/clientstate.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include "core/clientstate.h"
#include "core/application.h"

namespace core {

ClientState::ClientState()
{
	state_visible = false;
	state_detailvisible = false;
	state_targetable = false;

	state_enginesound = 0;

	for (size_t i = 0; i < 3; i++)
		state_screenlocation[i] = 0;

	state_fuzz = math::randomf();
	state_engine_trail_offset = 0;
}

ClientState::ClientState(Entity *entity)
{
	state_visible = false;
	state_detailvisible = false;
	state_fuzz = math::randomf();

	state_enginesound = 0;

	assign(entity);
}

ClientState::~ClientState()
{
	clearsound();
}

void ClientState::clearsound()
{
	if (state_enginesound) {
		application()->notify_remove_sound(state_enginesound);
		state_enginesound = 0;
	}
}

void ClientState::assign(Entity * entity)
{
	state_location.assign(entity->location());
	state_axis.assign(entity->axis());

	state_previouslocation.assign(entity->location());
	state_previousaxis.assign(entity->axis());
}

}