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/*
core/clientstate.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "core/clientstate.h"
#include "core/application.h"
namespace core {
ClientState::ClientState()
{
state_visible = false;
state_detailvisible = false;
state_targetable = false;
state_enginesound = 0;
for (size_t i = 0; i < 3; i++)
state_screenlocation[i] = 0;
state_fuzz = math::randomf();
state_engine_trail_offset = 0;
}
ClientState::ClientState(Entity *entity)
{
state_visible = false;
state_detailvisible = false;
state_fuzz = math::randomf();
state_enginesound = 0;
assign(entity);
}
ClientState::~ClientState()
{
clearsound();
}
void ClientState::clearsound()
{
if (state_enginesound) {
application()->notify_remove_sound(state_enginesound);
state_enginesound = 0;
}
}
void ClientState::assign(Entity * entity)
{
state_location.assign(entity->location());
state_axis.assign(entity->axis());
state_previouslocation.assign(entity->location());
state_previousaxis.assign(entity->axis());
}
}
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