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/*
   core/clientstate.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_CLIENTSTATE_H__
#define __INCLUDED_CORE_CLIENTSTATE_H__

#include "math/axis.h"
#include "math/mathlib.h"
#include "math/vector3f.h"

namespace core
{
	class ClientState;
}

#include "core/entity.h"

namespace core
{

/// Entity client render state
class ClientState {
public:
	ClientState();
	ClientState(Entity *entity);

	~ClientState();

	inline math::Vector3f const & location() const { return state_location; }

	inline math::Vector3f const & previouslocation() const { return state_previouslocation; }

	inline math::Axis const & previousaxis() const { return state_previousaxis; }

	inline math::Axis const & axis() const { return state_axis; }

	inline bool visible() const { return state_visible; }

	inline bool detailvisible() const { return state_detailvisible; }

	inline bool targetable() const { return state_targetable; }

	inline float distance() const { return state_distance; }

	/// client render fuzz factor
	inline float fuzz() const { return state_fuzz; };

	/// assign the content of an entity
	void assign(Entity *entity);

	/// clear attached sounds
	void clearsound();

	math::Vector3f		state_location;
	math::Axis		state_axis;

	math::Vector3f		state_previouslocation;
	math::Axis		state_previousaxis;

	bool			state_visible;
	bool			state_detailvisible;
	bool			state_targetable;

	float			state_fuzz;
	float			state_engine_trail_offset;

	/// distance from the camera eye to the entity
	float			state_distance;

	/// index of the audio buffer containing the thruster sound loop
	size_t			state_thusterloopbuffer;
	/// index of the audio buffer containing the impulse sound loop
	size_t			state_impulseloopbuffer;
	/// index of the audio buffer containing the impulse drive start sound
	size_t			state_impulsestartbuffer;
	/// index of the audio buffer containing the impulse drive stop sound
	size_t			state_impulsestopbuffer;

	/// index of the audio buffer currently looping in enginesource
	size_t			state_engineloopbuffer;
	/// index of the audio source used to play the engine sound loop
	size_t			state_engineloopsource;
	/// index of the audio last played on the event source
	size_t			state_engineeventbuffer;
	/// index of the audio source used to play engine sound events
	size_t			state_engineeventsource;
};

}

#endif // __INCLUDED_CORE_CLIENTSTATE_H__