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/*
core/clientstate.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_CLIENTSTATE_H__
#define __INCLUDED_CORE_CLIENTSTATE_H__
#include "math/axis.h"
#include "math/mathlib.h"
#include "math/vector3f.h"
namespace core
{
class ClientState;
}
#include "core/entity.h"
namespace core
{
/// Entity client render state
class ClientState {
public:
ClientState();
ClientState(Entity *entity);
~ClientState();
inline math::Vector3f const & location() { return state_location; }
inline math::Vector3f const & previouslocation() { return state_previouslocation; }
inline math::Axis const & previousaxis() { return state_previousaxis; }
inline math::Axis const & axis() { return state_axis; }
inline bool visible() const { return state_visible; }
inline bool detailvisible() const { return state_detailvisible; }
inline bool targetable() const { return state_targetable; }
/// client render fuzz factor
inline float fuzz() const { return state_fuzz; };
/// assign the content of an entity
void assign(Entity *entity);
/// clear attached sounds
void clearsound();
math::Vector3f state_location;
math::Axis state_axis;
math::Vector3f state_previouslocation;
math::Axis state_previousaxis;
double state_screenlocation[3];
bool state_visible;
bool state_detailvisible;
bool state_targetable;
float state_fuzz;
float state_engine_trail_offset;
size_t state_enginesound;
};
}
#endif // __INCLUDED_CORE_CLIENTSTATE_H__
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