blob: ffd63311ce783821f9b726e101da8a3c679ed0bb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/*
core/clientstate.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_CLIENTSTATE_H__
#define __INCLUDED_CORE_CLIENTSTATE_H__
#include "math/axis.h"
#include "math/mathlib.h"
#include "math/vector3f.h"
namespace core
{
class ClientState;
}
#include "core/entity.h"
namespace core
{
/// Entity client render state
class ClientState {
public:
ClientState();
ClientState(Entity *entity);
~ClientState();
inline math::Vector3f const & location() const { return state_location; }
inline math::Vector3f const & previouslocation() const { return state_previouslocation; }
inline math::Axis const & previousaxis() const { return state_previousaxis; }
inline math::Axis const & axis() const { return state_axis; }
inline bool visible() const { return state_visible; }
inline bool detailvisible() const { return state_detailvisible; }
inline bool targetable() const { return state_targetable; }
inline float distance() const { return state_distance; }
/// client render fuzz factor
inline float fuzz() const { return state_fuzz; };
/// assign the content of an entity
void assign(Entity *entity);
/// clear attached sounds
void clearsound();
math::Vector3f state_location;
math::Axis state_axis;
math::Vector3f state_previouslocation;
math::Axis state_previousaxis;
bool state_visible;
bool state_detailvisible;
bool state_targetable;
float state_fuzz;
float state_engine_trail_offset;
/// distance from the camera eye to the entity
float state_distance;
/// index of the audio buffer containing the thruster sound loop
size_t state_thusterloopbuffer;
/// index of the audio buffer containing the impulse sound loop
size_t state_impulseloopbuffer;
/// index of the audio buffer containing the impulse drive start sound
size_t state_impulsestartbuffer;
/// index of the audio buffer containing the impulse drive stop sound
size_t state_impulsestopbuffer;
/// index of the audio buffer currently looping in enginesource
size_t state_engineloopbuffer;
/// index of the audio source used to play the engine sound loop
size_t state_engineloopsource;
/// index of the audio last played on the event source
size_t state_engineeventbuffer;
/// index of the audio source used to play engine sound events
size_t state_engineeventsource;
};
}
#endif // __INCLUDED_CORE_CLIENTSTATE_H__
|