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/*
   core/core.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_H__
#define __INCLUDED_CORE_H__

#include "core/player.h"
#include "core/gameinterface.h"
#include "core/application.h"

/// core contains the basic functionality of the engine
namespace core
{
/// pointer to the current GameInterface
inline GameInterface *game()
{
	return GameInterface::instance();
}

/// pointer to the current ApplicationInterface
inline Application *application()
{
	return Application::instance();
}

/// true if the core is connected to a game module
inline bool connected()
{
	return (GameInterface::instance() && GameInterface::instance()->connected);
}

/// return the time the core has been running, in seconds
inline float time()
{
	return Application::instance()->current_time;
}
};

#include "core/commandbuffer.h"
#include "core/cvar.h"
#include "core/func.h"

#endif // __INCLUDED_CORE_H__