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/*
core/core.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_H__
#define __INCLUDED_CORE_H__
#include "core/player.h"
#include "core/gameinterface.h"
#include "core/application.h"
/// core contains the basic functionality of the engine
namespace core
{
/// pointer to the current GameInterface
inline GameInterface *game()
{
return GameInterface::instance();
}
/// pointer to the current ApplicationInterface
inline Application *application()
{
return Application::instance();
}
/// true if the core is connected to a game module
inline bool connected()
{
return (GameInterface::instance() && GameInterface::instance()->connected);
}
/// return the time the core has been running, in seconds
inline float time()
{
return Application::instance()->current_time;
}
};
#include "core/commandbuffer.h"
#include "core/cvar.h"
#include "core/func.h"
#endif // __INCLUDED_CORE_H__
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