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/*
   core/core.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_H__
#define __INCLUDED_CORE_H__

#include "core/entity.h"
#include "core/player.h"
#include "core/gameinterface.h"
#include "core/application.h"
#include "core/commandbuffer.h"
#include "core/cvar.h"
#include "core/func.h"

/// core contains the basic functionality of the engine
namespace core
{

/// pointer to the current GameInterface
GameInterface *game();

/// pointer to the current ApplicationInterface
Application *application();

/// broadcast a network message to all connected clients
void net_broadcast(std::ostringstream &osstream, int ignoreplayer=-1);

/// send a network message to a player
void net_send(Player &player, std::ostringstream &osstream);

/// send a network message to a player
void net_send(Player &player, std::string message);

}

#endif // __INCLUDED_CORE_H__