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/*
core/cvar.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_CVAR_H__
#define __INCLUDED_CORE_CVAR_H__
#include <string>
#include <map>
namespace core
{
/**
* @brief a client variable encapsulation class
* values f client variables can be set through the command console interface
*/
class Cvar
{
public:
/**
* @brief Cvar flags
*
* Archive a cvar with this flag will be saved to the configuration file
* ReadOnly the value of cvar with this flag can not be altered from the commandline
* Game a cvar with this flag is only valid when a game is loaded
* Info a cvar that updates player info
*/
enum Flags {Archive = 1, ReadOnly = 2, Game = 4, Info = 8};
/// create a new variable
Cvar(const char* name, const unsigned int flags = 0);
/*----- inspectors ------------------------------------------------ */
/// returns the name of the variable
inline const std::string& name() const {
return cvar_name;
}
/// returns the info of the variable
inline const std::string& info() const {
return cvar_info;
}
/// returns the flags of the variable
inline const unsigned int flags() const {
return cvar_flags;
}
/// returns the float value of the variable
inline const float value() const {
return cvar_value;
}
/// returns the string value of the variable
inline const std::string& str() const {
return cvar_str;
}
/// returns true if a cvar flag is set
inline const bool has_flag(const Flags flag) const
{
return ((cvar_flags & (unsigned int)flag) == (unsigned int)flag);
}
/*----- mutators -------------------------------------------------- */
/// set the info string
void set_info(const char* info);
/// std::string assignment
void assign(const std::string& other);
/// char * assignment
void assign(const char* other);
/// float assignment
void assign(const float other);
/// std::string assignment operator
inline Cvar & operator=(const std::string& other)
{
assign(other);
return (*this);
}
/// char * assignment operator
inline Cvar & operator=(const char* other)
{
assign(other);
return (*this);
}
/// float assignment operator
inline Cvar & operator=(const float other)
{
assign(other);
return (*this);
}
/* ---- Static functions for the Cvar registry -------------------- */
/// type definition for the Cvar registry
typedef std::map<std::string, Cvar*> Registry;
/**
* @brief get a cvar value from the registry
* If the a cvar with the given name already exists in the registry,
* its value will not be changed. If the cvar does not exist,
* it will be created
*/
static Cvar* get(const char* name, const char* value, const unsigned int flags = 0);
/**
* @brief get a cvar value from the registry
* If the a cvar with the given name already exists in the registry,
* its value will not be changed. If the cvar does not exist,
* it will be created
*/
static Cvar* get(const char* name, const float value, const unsigned int flags = 0);
/**
* @brief set a cvar value
* If the a cvar with the given name already exists in the registry,
* its value will be replaced
*/
static Cvar* set(const char* name, const char* value, const unsigned int flags = 0);
/**
* @brief set a cvar value
* If the a cvar with the given name already exists in the registry,
* its value will be replaced
*/
static Cvar* set(const char* name, const float value, const unsigned int flags = 0);
/// search for a named cvar, returns 0 if not found
static Cvar* find(const std::string& name);
/// search for a named cvar, returns 0 if not found
static Cvar* find(const char* name);
/// delete a cvar from the registry
static void unset(const char* name);
/// delete a cvar from the registry
static void unset(const std::string& name);
/// list the cvar registry
static void list();
/// the cvar registry
static inline Registry & registry() {
return cvar_registry;
}
static Cvar *sv_dedicated; // dedicated server
static Cvar *sv_private; // client with private server
static Cvar *sv_framerate; // server framerate
static Cvar *sv_name; // server name
static Cvar *sv_description; // server description
static Cvar *sv_password; // server rcon password
static Cvar *sv_keepalive; // entity keepalive timeout
static Cvar *sv_collisionmargin; // bullet collision margin
static Cvar *con_ansi; // console ANSI colors
static Cvar *con_timestamps;// console timestamps
static Cvar *net_host; // network server ip (default binds to all interfaces)
static Cvar *net_port; // network port
static Cvar *net_maxclients;// maximum number of connected clients
static Cvar *net_timeout; // network timeout in seconds
static Cvar *net_framerate; // client network send framerate
static Cvar *net_selecttimeout; // timeout for select() call, in microseconds
static Cvar *mem_vertex; // amount of video memory reserved for model geometry, in megabytes
private:
std::string cvar_name;
std::string cvar_info;
std::string cvar_str;
unsigned int cvar_flags;
float cvar_value;
static Registry cvar_registry;
};
}
#endif // __INCLUDED_CORE_CVAR_H__
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