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/*
core/descriptions.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "core/descriptions.h"
#include "auxiliary/functions.h"
#include "sys/sys.h"
namespace core
{
/* ---- class ButtonDescription ------------------------------------ */
ButtonDescription::ButtonDescription()
{
button_info = 0;
button_align = Center;
button_commandtype = CommandNone;
}
ButtonDescription::~ButtonDescription()
{
}
void ButtonDescription::set_text(const std::string &text)
{
button_text.assign(text);
}
void ButtonDescription::set_command(const std::string &command, const CommandType command_type)
{
button_commandtype = command_type;
button_command.assign(command);
}
void ButtonDescription::set_alignment(Align align)
{
button_align = align;
}
void ButtonDescription::set_info(Info *info)
{
button_info = info;
}
/* ---- class MenuDescription -------------------------------------- */
MenuDescription::MenuDescription()
{
}
MenuDescription::~MenuDescription()
{
for (Buttons::iterator it = buttons().begin(); it != buttons().end(); it++) {
delete(*it);
}
buttons().clear();
}
void MenuDescription::set_text(const std::string &text)
{
menu_text.assign(text);
}
void MenuDescription::set_label(const std::string &label)
{
menu_label.assign(label);
}
void MenuDescription::add_button(ButtonDescription *button)
{
buttons().push_back(button);
}
/* ---- class Descriptions ----------------------------------------- */
void Descriptions::serialize(MenuDescription *menu, std::ostream & os)
{
os << menu->label() << " "
<< "\"" << menu->text() << "\" "
<< menu->buttons().size() << " ";
for (MenuDescription::Buttons::iterator it = menu-> buttons().begin(); it != menu->buttons().end(); it++) {
ButtonDescription *button = (*it);
os << "\"" << button->text() << "\" "
<< button->alignment() << " "
<< button->command_type() << " "
<< "\"" << button->command() << "\" "
<< (button->info() ? button->info()->id() : 0) << " ";
}
}
MenuDescription * Descriptions::receive(std::istream &is)
{
MenuDescription *menu = new MenuDescription();
int a;
int t;
std::string n;
size_t nb;
char c;
long id;
// menu label
is >> n;
menu->set_label(n);
// menu text
n.clear();
while ((is.get(c)) && (c != '"'));
while ((is.get(c)) && (c != '"'))
n += c;
if (n.size())
menu->set_text(n);
// menu buttons
is >> nb;
for (size_t i = 0; i < nb; i++) {
ButtonDescription *button = new ButtonDescription();
// button text
n.clear();
while ((is.get(c)) && (c != '"'));
while ((is.get(c)) && (c != '"'))
n += c;
if (n.size()) button->set_text(n);
// button alignment
a = ButtonDescription::Center;
is >> a;
if (a == ButtonDescription::Left)
button->set_alignment(ButtonDescription::Left);
else if (a == ButtonDescription::Right)
button->set_alignment(ButtonDescription::Right);
else
button->set_alignment(ButtonDescription::Center);
// button command type
is >> t;
// button command
n.clear();
while ((is.get(c)) && (c != '"'));
while ((is.get(c)) && (c != '"'))
n += c;
if (n.size()) {
if (t == ButtonDescription::CommandGame) {
button->set_command(n, ButtonDescription::CommandGame);
} else if (t == ButtonDescription::CommandMenu) {
button->set_command(n, ButtonDescription::CommandMenu);
}
}
// button info record id
Info *info = 0;
if (is >> id) {
info = Info::find(id);
if (id && !info) {
info = new Info(id);
}
} else {
id = 0;
}
button->set_info(info);
menu->add_button(button);
}
return menu;
}
bool Descriptions::load_entity_menus(core::Entity *entity, const std::string &menufilename)
{
filesystem::IniFile inifile;
inifile.open(menufilename);
if (!inifile.is_open()) {
return false;
}
con_debug << " " << inifile.name() << std::endl;
std::string strval;
MenuDescription *menu = 0;
ButtonDescription *button = 0;
while (inifile.getline()) {
if (inifile.got_section()) {
if (inifile.got_section("menu")) {
menu = new MenuDescription;
entity->add_menu(menu);
} else if (inifile.got_section("button")) {
if (menu) {
button = new ButtonDescription();
menu->add_button(button);
}
} else {
inifile.unknown_section();
}
} else if (inifile.got_key()) {
if (inifile.in_section("menu")) {
if (inifile.got_key_string("label", strval)) {
aux::to_label(strval);
menu->set_label(strval);
} else if (inifile.got_key_string("text", strval)) {
aux::strip_quotes(strval);
menu->set_text(strval);
} else {
inifile.unkown_key();
}
} else if (inifile.in_section("button")) {
if (!button) {
continue;
} else if (inifile.got_key_string("text", strval)) {
aux::strip_quotes(strval);
button->set_text(strval);
} else if (inifile.got_key_string("command", strval)) {
for (size_t i = 0; i <= strval.size(); i++) {
if (strval[i] == ',') strval[i] = ';';
}
aux::strip_quotes(strval);
// default command is a game command
button->set_command(strval, ButtonDescription::CommandGame);
} else if (inifile.got_key_string("align", strval)) {
aux::to_label(strval);
if (strval.compare("left") == 0) {
button->set_alignment(ButtonDescription::Left);
} else if (strval.compare("center") == 0) {
button->set_alignment(ButtonDescription::Center);
} else if (strval.compare("right") == 0) {
button->set_alignment(ButtonDescription::Right);
} else {
inifile.unknown_value();
}
} else {
inifile.unkown_key();
}
}
}
}
inifile.close();
return true;
}
}
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