1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/*
core/func.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <map>
#include <string>
#include <iomanip>
#include "sys/sys.h"
#include "core/func.h"
namespace core
{
/* ---- Static functions for the Func registry -------------------- */
std::map<std::string, Func*> Func::registry;
void Func::add(const char *name, FuncPtr functionptr, unsigned int flags)
{
std::map<std::string, Func*>::iterator it = registry.find(name);
if (it == registry.end()) {
registry[std::string(name)] = new Func(name, (void *)functionptr, flags & ~Func::Game);
} else {
con_warn << "Function '" << name << "' already registered!" << std::endl;
}
}
void Func::add(const char *name, GameFuncPtr gamefunctionptr, unsigned int flags)
{
std::map<std::string, Func*>::iterator it = registry.find(name);
if (it == registry.end()) {
registry[std::string(name)] = new Func(name, (void *)gamefunctionptr, flags | Func::Game);
//con_debug << "Function '" << name << "' registered." << std::endl;
} else {
con_warn << "Function '" << name << "' already registered!" << std::endl;
}
}
void Func::remove(const char *name)
{
std::map<std::string, Func *>::iterator it = registry.find(std::string(name));
if (it != registry.end()) {
delete (*it).second;
registry.erase(it);
//con_debug << "Function '" << name << "' unregistered." << std::endl;
}
}
void Func::remove(const std::string &name)
{
std::map<std::string, Func *>::iterator it = registry.find(name);
if (it != registry.end()) {
delete (*it).second;
registry.erase(it);
//con_debug << "Function '" << name << "' unregistered." << std::endl;
}
}
Func *Func::find(const std::string &name)
{
std::map<std::string, Func *>::iterator it = registry.find(name);
if (it == registry.end())
return 0;
else
return (*it).second;
}
void Func::list()
{
std::map<std::string, Func*>::iterator it;
for (it = registry.begin(); it != registry.end(); it++) {
std::string typeindicator;
if (((*it).second->flags() & Game) == Game)
typeindicator += 'G';
else
typeindicator += ' ';
con_print << " " << typeindicator <<
" " << (*it).second->name() << std::endl;
}
con_print << registry.size() << " registered functions" << std::endl;
}
/* ---- Func ------------------------------------------------------ */
Func::Func(char const * funcname, void *ptr, unsigned int funcflags)
{
if (funcname)
func_name.assign(funcname);
else
func_name.clear();
func_flags = funcflags;
func_ptr = ptr;
}
Func::~Func()
{
func_name.clear();
func_ptr = 0;
func_flags = 0;
}
void Func::exec(std::string const &args)
{
if ((flags() & Game))
return;
FuncPtr function = (FuncPtr) func_ptr;
function(args);
}
void Func::exec(Player *player, std::string const &args)
{
if (!(flags() & Game))
return;
GameFuncPtr gamefunction = (GameFuncPtr) func_ptr;
gamefunction(player, args);
}
} // namespace core
|