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/*
core/func.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_FUNC_H__
#define __INCLUDED_CORE_FUNC_H__
#include "sys/sys.h"
#include "core/player.h"
#include <sstream>
#include <string>
#include <map>
namespace core
{
class Func_t
{
public:
/// pointer to the function
void *ptr;
/// name of the function
std::string name;
/// flags
unsigned int flags;
};
/// function type
typedef Func_t *Func;
/// function pointer type for local functions
typedef void(* FuncPtr)(std::stringstream &args);
/// fuction pointer for game functions
typedef void(* GameFuncPtr)(Player &player, std::stringstream &args);
/// the function registry
namespace func
{
/// function flags
enum Flags {Game=1};
/// add a function to the registry
void add(const char *functionname, FuncPtr functionptr, unsigned int flags=0);
/**
* @brief add a game function to the registry
* the flag core::func::Game will automaticly be set
*/
void add(const char *functionname, GameFuncPtr gamefunctionptr, unsigned int flags=0);
/// remove a function from the registry
void remove(const char *functionname);
void remove(const std::string &functionname);
/// find a fuction pointer
/** Returns 0 if the function pointer could not be found
*/
Func find(const std::string &functionname);
/// list the function registry
void list();
/// the function registry
extern std::map<std::string, Func> registry;
} // namespace func
} // namespace core
#endif // __INCLUDED_CORE_FUNC_H__
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