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/*
   core/gameconnection.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <string>
#include <sstream>

#include "sys/sys.h"
#include "net/net.h"
#include "core/cvar.h"
#include "core/gameconnection.h"

namespace core
{

GameConnection* GameConnection::connection_instance = 0;

GameConnection::GameConnection(std::string const &connectionstr)
{
	connection_instance = this;
	connection_network = 0;
	connection_running = false;
	
	unsigned int port = net::DEFAULTPORT;
	std::string host(connectionstr);
	size_t found = host.find(':');

	if (found != std::string::npos) {
		std::istringstream str(host.substr(found+1));
		if (str >> port) {
			host.erase(found, std::string::npos);
		} else {
			con_print << "Invalid hostname '" << host << "'\n";
			abort();
			return;
		}

	}

	connection_network = new NetConnection();
	connection_network->connect(host, port);

	if (!connection_network->connected()) {
		abort();
		return;
	}

	connection_frametime = 0;
	connection_running = true;
}

GameConnection::~GameConnection()
{
	if (connection_network) {
		connection_network->disconnect();
		delete connection_network;
	}

	connection_instance = 0;
}

void GameConnection::abort()
{
	connection_running = false;
}

void GameConnection::forward(std::string const &cmdline)
{

	if (!connection_network->connected())
		return;

	std::string netmessage("cmd ");
	netmessage.append(cmdline);
	netmessage += '\n';
	connection_network->send(netmessage);
}

void GameConnection::frame(float seconds)
{
	if (!running())
		return;

	if (!connection_network->connected()) {
		abort();
		return;
	}

	
	float f = 0;
	if (core::Cvar::sv_framerate->value()) {
		connection_frametime += seconds;
		f =  1.0f / core::Cvar::sv_framerate->value();
		if (connection_frametime < f) {
			// run client prediction
			std::map<unsigned int, Entity *>::iterator it;
			for (it=Entity::registry.begin(); it != Entity::registry.end(); it++) {
				Entity *entity = (*it).second;
				if ((entity->type() == Entity::Controlable) || (entity->type() == Entity::Dynamic)) {
					entity->frame(seconds);
				}
			}
			return;
		}
	} else {
		connection_frametime = seconds;
	}

	connection_network->frame(connection_frametime);

	if (localcontrol() && localcontrol()->dirty()) {
		std::ostringstream netmsg;
		netmsg << "cup " << localcontrol()->id() << " ";
		localcontrol()->serialize_client_update(netmsg);
		netmsg << "\n";
		
		connection_network->send(netmsg.str());
		localcontrol()->entity_dirty = false;
		//con_debug << netmsg.str();
	}

	connection_frametime += f;

}

}